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  1. Hyperion2010

    Knife first

    So I've been playing alot of Breserker lately, and one thing that I find extremely annoying is to be trying to shoot some crawlers (hate) and then I need to run away really fast, but magically my chainsaw comes up first and I go half the speed I was going before :(. Please for the love of god...
  2. Hyperion2010

    Lean

    Title says it all really ;) I would love to be able to peek around corners and shoot, but then again i want lean in all my games. (slap me if this has already been posted)
  3. Hyperion2010

    Wheat, can you grow it?

    http://news.bbc.co.uk/2/hi/science/nature/6200114.stm Are you ****ing kidding me! Its about time to get pissed about this ****.
  4. Hyperion2010

    ROO needs this:

    *in before onion :p*
  5. Hyperion2010

    Volcano Music

    Spotted this over at BBC: http://news.bbc.co.uk/2/hi/science/nature/4777565.stm This is some crazy stuff! Here's a link to the actual music: http://news.bbc.co.uk/nolavconsole/ifs_news/hi/nb_rm_fs.stm?news=1&bbram=1&bbwm=1&nbram=1&nbwm=1&nol_storyid=4776551
  6. Hyperion2010

    ROO gets a little love

    From this article: http://www.tgdaily.com/2006/08/05/opinion_mckenna_console_games/ Hehe, looks like the devs are on to something :D
  7. Hyperion2010

    Portal

    http://xboxyde.com/news_3186_en.html (hd) Utterly awesome.
  8. Hyperion2010

    Level Design UnrealEd Tips and Tricks

    One of the quirks of UEd (which I discovered last night) is that it doesnt get along with AA. So make sure to turn off AA before using UEd or none of your right click context sensative dropdown menus will show up.
  9. Hyperion2010

    Tigerfibel

    Found this over at the 1944 boards. This should get people to hush up about the Tiger. The whole thing is awesome, but these are extra cool: http://www.esatclear.ie/~godot/T34Chart.jpg http://www.esatclear.ie/~godot/KV1Chart.jpg Beware, some of the ilustrations were, shall we say, draw by...
  10. Hyperion2010

    Community Brainstorm: Death

    Ok, this will be the first in a serries of "Community Brainstorms." This thread is to post ideas only. NOT and I repeat NOT, to discuss what someone else thinks. There are a bunch of bright people here with good ideas. So lets get those ideas out into the arean so that they can be...
  11. Hyperion2010

    Congratulations Garcia2100!

    You are the 1000th member! :D Welcome aboard! /me gives Garcia a cookie.
  12. Hyperion2010

    Have you pre-ordered?

    Well? :D
  13. Hyperion2010

    Maplist: cfg info

    OK, thanks to Maxey. Yes, there are 14 maps there, so ONE of them isnt in, start placing bets.
  14. Hyperion2010

    Using weapons without training.

    I remember one of the pop up messages in the mod was "You can pick up enemy weapons, however since you arent trained with them you may not be able to use the as well." (Or something to that effect) Now I am generally of the opinion that weapon profeciancy should be determined entirely by how...
  15. Hyperion2010

    Stats

    So I know we all love ROStats, its awesome to check out weapon stats to see how the game balances etc. (Plus seeing how good you are rocks.) Now I know that Valve has talked alot about using Steam to gather information about how players are playing the game. I was wondering if the Devs had...
  16. Hyperion2010

    Self inflicted bayo damage

    Now this may sound silly, but I think it would be a nifty feature: damaging oneself by running into another player's bayo. Say you have your bayo fixed and your getting back into a corner and the other player just runs right straigt up to your face, through your gun an pops you on the head with...
  17. Hyperion2010

    Lean implementation

    Im really happy to see that leaning has been implemented by the devs, it will really add to the feel of the game. I do have a question about how leaning will be implemented though. As far as I can tell there are 2 ways to do leaning, one where the animation for the player simply has their...