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Well, Gladius described it very accurately. Thing is, KF1 was a happy accident. Devs unknowingly and unwillingly created something of a sandbox playground for players to experiment with various bugs and game mechanics to achieve hilarious results. An environment consistent in its inconsistency...
It's bad. To the point I don't really care about it anymore.
It's unnecessarily flashy, way more shallow and disorganized than KF1. The tactical aspect of movement, target prioritization and zed management is pretty much absent. You just have stuff constantly at your face and shoot it pretty...
All those ideas on that jpg were bad. But that's even beside the point.
The reason for the half-assed "perk" we're getting is not the lack of ideas, but most likely running out of time / resources for development.
I don't think so. I think it's "no way in hell we could develop a new perk in time for launch, so let's just pile some general skill bonuses and call it a perk".
You're not alone. Me and about 85% of my friends from KF1 who also bought KF2 think alike. And these people just don't play KF2 at all. Seems we're just not the demographic TWI goes for. And since we already bought KF2, who cares if we don't like it.
Me, of course.
Someone even made a shrine dedicated to me. Candles and everything.
And I'm sure it has absolutely nothing to do with the fact that he got a free KF copy from me.
:P
They make gameplay even worse, and by that I mean more messy, spammy and enforcing even more running. Not everyone is a fan of that.
I think those special zeds should be kept in separate difficulty modes. Named, for example "+", these modes would retain basic health / speed statistics but offer...
Of course not. I knew exactly what I'm buying back then and did it because I wanted to support the devs. Disappointment in TWI came with KF2, and I would never do such thing again.
I don't care about crossovers.
To be honest, I was one of those silly people who bought Rising Storm just to get thompson in KF1 and never even played that game once. But it was a long time ago, my respect for TWI and inclination to fund them waned a lot since then.
The ability of enemies to damage each other is in KF tradition, adding a bit of extra depth and a cool quirk to the game. I can't see why on earth damage effects applied to zeds by other zeds vanish or become suddenly beneficial. Zeds are based on human dna, have to breath air, and poison is poison.
Big 'no' to the brute. It was forcing cooperation down the players' throats, we don't need any more of that. Also, new FP behaves similarly with his shielded charge attack, speed and tossing players around. We don't need any more of that either.
Bug 'no' to the teleporting zeds. One could think...
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