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Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
Category: Effects
Reproducibility: Always
Summary: Frame rate is keep dropping during one game and does not rise again.
Description: I've already figured out the cause, there are problems with the following two effects...
Category: Code
Reproducibility: Always
Summary: If a magazine capacity exceeds 255, ammo disappear when swap weapons. (ex: Minigun)
Description: Still not solved issue. this is probably the last report.
These two codes are suspicious byte NewAmmoCount and byte NewSecondaryAmmoCount in...
https://forums.tripwireinteractive.com/index.php?threads/if-magazine-capacity-exceeds-255-reduced-ammo-when-changing-weapons-swap.2337115/
Is it impossible to fix?
Category: Code
Reproducibility: Always
Summary: If a magazine capacity exceeds 255, ammo disappear when changing weapons...
Category: Code
Reproducibility: Always
Summary: If a magazine capacity exceeds 255, ammo disappear when changing weapons (swap).
Description: The magazine code recently changed from byte to int, but there a problem with inventory or other code. Please fix it for custom server
Category: Server
Reproducibility: often
Summary: Server crash, freeze or termination by heal gas or flames.
Description: This is a mod server where many zeds are spawned, and always same logs.
other issues are understandable, but this error is no solution from a long time ago. other server...
Currently if i reinstall the game or reset the config, can't join custom server.
Existing value:
[IpDrv.TcpNetDriver]
AllowDownloads=True
New value:
[IpDrv.TcpNetDriver]
AllowDownloads=False
What the hell is this? It's a ridiculous mistake...
Now that you have started the thread start off by naming the category you best feel the bug falls into (PLEASE PICK ONE):
Category: Bugsplat
Reproducibility: Always
Summary: I'm operate a RPG server. also other players have a same issue. there was no problem in the past.
Description: Throw...
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