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i see, but it's fact that if clone and customize that weapon, projectile, effect... occur the problem, strangely only two effects.
there are no problems with modding others. it seems to be a difference in replication method.
Tested as vanilla dragons breath and it's a another weapon (A.K.A toxic bore), problems with both effects each.
If only the effect is changed to flare gun effect from dragons breath effect, there is no problem.
ServerExt, HardModeBoss, UnofficialMod etc... but these mods have no directly related code with that weapon, other weapons are all fine, strange issue.
Did you test on Dedicated Server? it seems maybe a custom trader or network code issue...
i7-12700k 16GB RTX3070 but all players has this issue, nothing to do with specs. other effects has not problem. it's not easily to found the cause, took a long time.
Category: Effects
Reproducibility: Always
Summary: Frame rate is keep dropping during one game and does not rise again.
Description: I've already figured out the cause, there are problems with the following two effects...
I don't think developer doesn't know this. but why did other values change to int from byte in the past? and didn't you officially announce that KF2 is a game that supports mode? If it's for prevent hack, I agree.
Category: Code
Reproducibility: Always
Summary: If a magazine capacity exceeds 255, ammo disappear when swap weapons. (ex: Minigun)
Description: Still not solved issue. this is probably the last report.
These two codes are suspicious byte NewAmmoCount and byte NewSecondaryAmmoCount in...
I found a suspicious code in KFInventoryManager.
'local byte MagAmmoCount;' of 'simulated function final BuyAmmo( float AmountPurchased, EItemType ItemType, optional byte ItemIndex, optional bool bSecondaryAmmo )' and
'byte ClientAmmoCount' of 'reliable server final private function...
https://forums.tripwireinteractive.com/index.php?threads/if-magazine-capacity-exceeds-255-reduced-ammo-when-changing-weapons-swap.2337115/
Is it impossible to fix?
Category: Code
Reproducibility: Always
Summary: If a magazine capacity exceeds 255, ammo disappear when changing weapons...
Finally i figured out how to be work a trader triggers (door, teleport, etc...) for some custom maps.
find the "function WaveEnded(EWaveEndCondition WinCondition)" line in HBServer.uc and add this.
Category: Code
Reproducibility: Always
Summary: If a magazine capacity exceeds 255, ammo disappear when changing weapons (swap).
Description: The magazine code recently changed from byte to int, but there a problem with inventory or other code. Please fix it for custom server
I checked again in detail, It's not without animation, but the method is different.
When a rate of fire and magazine are over a certain level, i can see the reload animation once at the end
But the "Centerfire" can see the animation repeatedly and normally.
Category: Server
Reproducibility: often
Summary: Server crash, freeze or termination by heal gas or flames.
Description: This is a mod server where many zeds are spawned, and always same logs.
other issues are understandable, but this error is no solution from a long time ago. other server...
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