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    PC Frame rate is keep dropping while firing DragonsBreath and etc...

    i see, but it's fact that if clone and customize that weapon, projectile, effect... occur the problem, strangely only two effects. there are no problems with modding others. it seems to be a difference in replication method.
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    PC Frame rate is keep dropping while firing DragonsBreath and etc...

    Tested as vanilla dragons breath and it's a another weapon (A.K.A toxic bore), problems with both effects each. If only the effect is changed to flare gun effect from dragons breath effect, there is no problem.
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    PC Frame rate is keep dropping while firing DragonsBreath and etc...

    ServerExt, HardModeBoss, UnofficialMod etc... but these mods have no directly related code with that weapon, other weapons are all fine, strange issue. Did you test on Dedicated Server? it seems maybe a custom trader or network code issue...
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    PC Frame rate is keep dropping while firing DragonsBreath and etc...

    i7-12700k 16GB RTX3070 but all players has this issue, nothing to do with specs. other effects has not problem. it's not easily to found the cause, took a long time.
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    PC Frame rate is keep dropping while firing DragonsBreath and etc...

    In this case, frame rate is restored when reconnect to server.
  6. D

    PC Frame rate is keep dropping while firing DragonsBreath and etc...

    Category: Effects Reproducibility: Always Summary: Frame rate is keep dropping during one game and does not rise again. Description: I've already figured out the cause, there are problems with the following two effects...
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    PC If magazine capacity exceeds 255, reduced ammo when changing weapon

    I don't think developer doesn't know this. but why did other values change to int from byte in the past? and didn't you officially announce that KF2 is a game that supports mode? If it's for prevent hack, I agree.
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    PC If magazine capacity exceeds 255, reduced ammo when changing weapon

    Category: Code Reproducibility: Always Summary: If a magazine capacity exceeds 255, ammo disappear when swap weapons. (ex: Minigun) Description: Still not solved issue. this is probably the last report. These two codes are suspicious byte NewAmmoCount and byte NewSecondaryAmmoCount in...
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    PC Why no answers this? (If a magazine capacity exceeds 255, ammo disappear when changing weapons)

    I know, Magazine and SpareAmmo are already int variable. the important thing is title and contents of top.
  10. D

    PC Why no answers this? (If a magazine capacity exceeds 255, ammo disappear when changing weapons)

    ok but i can't understand why that value is byte
  11. D

    PC Why no answers this? (If a magazine capacity exceeds 255, ammo disappear when changing weapons)

    I found a suspicious code in KFInventoryManager. 'local byte MagAmmoCount;' of 'simulated function final BuyAmmo( float AmountPurchased, EItemType ItemType, optional byte ItemIndex, optional bool bSecondaryAmmo )' and 'byte ClientAmmoCount' of 'reliable server final private function...
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    PC Why no answers this? (If a magazine capacity exceeds 255, ammo disappear when changing weapons)

    https://forums.tripwireinteractive.com/index.php?threads/if-magazine-capacity-exceeds-255-reduced-ammo-when-changing-weapons-swap.2337115/ Is it impossible to fix? Category: Code Reproducibility: Always Summary: If a magazine capacity exceeds 255, ammo disappear when changing weapons...
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    Beta Release [Mutator] Server Crash Recover

    Fortunately, I fixed it myself. Change this value to about 2.0 1.0 is unstable.
  14. D

    Beta Release [GameType] Hard mode survival

    Finally i figured out how to be work a trader triggers (door, teleport, etc...) for some custom maps. find the "function WaveEnded(EWaveEndCondition WinCondition)" line in HBServer.uc and add this.
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    PC If magazine capacity exceeds 255, reduced ammo when changing weapons (swap).

    Category: Code Reproducibility: Always Summary: If a magazine capacity exceeds 255, ammo disappear when changing weapons (swap). Description: The magazine code recently changed from byte to int, but there a problem with inventory or other code. Please fix it for custom server
  16. D

    PC The server often crashes due to heal gas or flames.

    So are there not any possible to improvements? this game seems unfavorable for big scale modding...
  17. D

    PC There is no third-person reload motion of Winchester

    I checked again in detail, It's not without animation, but the method is different. When a rate of fire and magazine are over a certain level, i can see the reload animation once at the end But the "Centerfire" can see the animation repeatedly and normally.
  18. D

    PC There is no third-person reload motion of Winchester

    Category: animation Reproducibility: Always Summary: There is no third-person reload motion of Winchester
  19. D

    PC The server often crashes due to heal gas or flames.

    Category: Server Reproducibility: often Summary: Server crash, freeze or termination by heal gas or flames. Description: This is a mod server where many zeds are spawned, and always same logs. other issues are understandable, but this error is no solution from a long time ago. other server...
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    Beta Release [Mutator] Server Crash Recover

    Broken in recent version.