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  1. Snipe34

    3D & Animation [HELP!] Shiny textures when reskinning

    Thanks for that clarification. All helps Ophidion realize texturing is quite rabbit hole :D UDN also goes into more detail explaining DXTc http://udn.epicgames.com/Two/TextureComparison.html http://udn.epicgames.com/Two/TextureSpecifications.html <- more details. Also refers to the NVIDIA...
  2. Snipe34

    3D & Animation [HELP!] Shiny textures when reskinning

    Tripwire definitely encourages modding :D As the other guys said, you have an alpha texture problem, means, I suspect you don't have an alpha with your Specularity Mask texture. As ro_sauce says - what tools - you using Photoshop? Photoshop lists the primary colours of your tex and an extra...
  3. Snipe34

    Killing Floor 2.51

    I'm sure Raj doesn't give a rats. But, can I make it absolutely clear theMiasma.com V3 of the mod we're working on in NO WAY assumes it is official. IT IS UNOFFICIAL. Also in no way are we trying to make it superior to the polished and well turned out commercial versions by Tripwire. We're...
  4. Snipe34

    Squad KF Clan organized annihilation recruiting

    Website: http://themiasma.com/ Ok I think I've imposed enough on the kind people at Tripwire Interactive. Thanks for your patience and tolerance guys! Dexi, your first post was praise and you became very negative so I'm not exactly sure where you're coming from. No, Raj ain't perfect that's...
  5. Snipe34

    Squad KF Clan organized annihilation recruiting

    Website: http://themiasma.com/ I know guys, getting used to changes can be tough. But things will change, that's life. And KF2.52 will be tougher than ever, but weapon accuracy has been improved, many things have been improved. Change in KF is an ongoing process. We're taking over from...
  6. Snipe34

    Squad KF Clan organized annihilation recruiting

    Hey, recruits with pissed attitudes - just what we want! Come on down :p Utmost respect for Alex Quick & co, I'll make that clear. But I don't think 'Mia' has any arguments with anyone. It's all one big happy KF gaming family, yeah! Can't pretend patched KF equals TWIs new clean...
  7. Snipe34

    Squad KF Clan organized annihilation recruiting

    Website: http://themiasma.com/ Description: Miasma or "MiA" is a clan/community for UT2004 KF players. But you'll probably be annihilated >: It ain't for wussies, but it's fun to see noobs getting splattered so all welcome. If you're tough enough to stay we'll help you out with cash, weps and...
  8. Snipe34

    Final Map KF-Deep Thrust

    I like dangerous terrain like the acid bath and hole in the ground, sorry it didn't work for you, and others. I'd like to see it played on a 30 person server, but dark humour is my favourite, and it doesn't work for everyone. Thanks Arramus, appreciate! But just moved house and also have...
  9. Snipe34

    Final Map KF-Deep Thrust

    it's been "whitelisted" for a while or it's on the list at least, but it doesn't give perks. Also, hitpoints can be gained from fall damage, so sorry Sammers, your point is not quite relevant.
  10. Snipe34

    Final Map KF-Deep Thrust

    Hey, Some map feedback for you: KF-DeepThrustV1 Need to fix the whitelist for this one. This one could be good, if he didn't have the weird stuff like acid in it. Needs better lighting inside as well. Acid pit outside of trader just about ruins this one. If the mapper removed the silly...
  11. Snipe34

    "So few servers have uploaded custom maps so i never find a good game."

    "So few servers have uploaded custom maps so i never find a good game." A direct quote from a person who emailed me with the complaint. Perhaps more server people could look more frequently at the WhiteList, even "final release maps?" Whilst there is a lot of complaining done about custom...
  12. Snipe34

    Level Design Foundry - a treasure trove of content

    I love it. Great new meshes and texs too. Well done artists and inspirers!
  13. Snipe34

    Level Design Enjoying mapping more than playing?

    I've liked all the custom maps I've played because I enjoy unique perpectives and surprises, but I haven't the time to thank everyone for their efforts (Besides, Aramus is the expert at that!) And nah, I'm not complaining at Sam either, I respect his opinion ;) When I get deeply into mapping...
  14. Snipe34

    Level Design Getting Your Map on the White List

    3 maps by Snipe34 3 maps by Snipe34 DeepThrustV1: on the whitelist, but people can't use perks http://www.moddb.com/games/killing-floor/addons/kf-deepthrustv1 HappyHour - done KF-InfiltrateV1 http://www.moddb.com/downloads/kf-infiltratev1 KF-InfiltrateV1 KF-GothicV2 modDb newUpload link...
  15. Snipe34

    Level Design black wall?

    If maybe the other solutions don't work, you could try making the face 2 sided which has worked for me. IE: right click black surface, choose Surface Properties and tick the Two Sided box. Then rebuild.
  16. Snipe34

    Level Design How do you Trigger Landmines - domant/live

    Here's how: 1/ Get a landmine + emitter, which I suppose you already have? If not, copy and paste from KF-Gothic to your map. (I got them from someone else's map, sorry, I don't recall which) 2/ Place your mover and do the move thing, from - to. 3/ Give the mover a tag. (event > event >...
  17. Snipe34

    Level Design Map Runtime Error

    I was guessing my way, and explaining how I went about porting a map, and that way works for me, but I didn't say delete everything. I had similar problems at first with porting, but no way did I ever 'delete everything' >< Try a search thru your sounds and make sure you know where the files...
  18. Snipe34

    Level Design Plz help Importing music

    As everyone says, place your music in the KF music directory / folder. Getting the music to play in your map can be done 2 ways: 1/ Right click on a 2d window and choose > level properties > audio > song (insert your song name in SONG. The .ogg is not required, just the name of the song which...
  19. Snipe34

    Level Design Map Runtime Error

    It seems you're using packages that are not KF. Glancing thru my kf texture dir, I don't see xgameshaders, but maybe that's your custom file or a tex file within one of the KF packages...? Have you brought the xgameshaders from their UT directories? Converting -porting- first thing I did was...