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    Level Design Question about blood uv mapping

    So what exactly is causing the blood to come out HUGE on my static mesh? I'm being a little lazy and made an entire building 1 solid mesh, is it happening because all of my uv's are small and bunched up? Is chopping it up into chunks so that i can have more room to make the uv's bigger the only...
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    3D & Animation exporting to and from udk to fbx in maya

    Ok so i need a bit of a hand here. So i have a model in udk with 20 elements under lodinfo well i didn't back it up like a dummy and now when i export to fbx and back into maya it only comes through with about 6 maters in the hypershade. So when i bring it back into udk after my adjustments the...
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    Beta Map KF-LOTD-Downtown

    Ok this map is more of an experiment in converting kf1 maps and learning the new udk more than an attempt at a current gen looking map. With that said i went ahead and used the tool that was posted by Broski270 and started to throw my time at it. This was a map i enjoyed playing in an old game...
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    Level Design How do i get map to show up on kf level select screen?

    So i've got my map more or less working how i want it to in editor but it just won't show up on the map select, i have to open it using the console. What exactly does it need before it'll show up?
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    Beta Map Moon Crater

    So i was playing moon base the other day and was gazing longingly out the window at the cool moon surface when i decided hey let me delete the base and build on the moon for the fun of it. Thus this map was born. It's got a bunch of bugs that i need to find and it's definately not a very...
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    Level Design Autogenerating path nodes.

    Is this something unrealed can do? I'm working on a map that is more or less as big and opened and the farm but adding these things little by little is murder lol.
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    Level Design Doors in unrealed

    Would it be possible to make doors not block actors while open? I've been frustrated by clots getting stuck behind doors for a whole wave and would love for something like this to be possible in unrealed.
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    Beta Map KF-EQ-HIGHKEEP Yes, the eq does stand for everquest =D

    http://www.moddb.com/downloads/kf-highkeep-v1 C'mon who remember this place? I know i spent a good 2 months in this damn place for sure. http://www.moddb.com/downloads/kf-highkeep-v1
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    Level Design Static Mesh Texture Cap.

    Is 7 the most texture files i can have on a static mesh for unrealed? Is there no way to increase that?
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    Beta Map KF-LOTD-Theater

    For any Land of the Dead fans, here is another port of a fun level. =) http://www.moddb.com/games/killing-floor/addons/kf-lotd-theater http://www.moddb.com/games/killing-floor/addons/kf-lotd-theater is download link.
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    Level Design A couple unrealed questions.

    Is it possible to get unrealed to make things such as vertices on brushes to not snap when you move them around? It makes it a pain in the arse when you're trying to line up 2 brushes and the vertices just don't won't meet up because they always jump over each other. And my other question is, is...
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    Beta Map KF-Stadium

    This is a map i've been working on for a bit and it's my first map ever for any fps. (not including ports oviously =p) http://www.moddb.com/downloads/kf-stadium is the link to my current version which i've added tons more stuff to. I'll post more soon.
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    Level Design how do you smooth the normals in unrealed

    in maya my model looks fine and the smoothing is all on there but when i import it to unrealed it comes out all blocky... plz help =D those jagged edges are killing me!
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    Level Design Dead bodies fall through props.

    Is there any way to keep a dead body from falling through my static mesh? I was experimenting with a house i modeled and imported to the game which works great cept when you die or kill something on it. When that happens the corpse falls right through the floor it's odd.
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    Level Design Problems with static meshes.

    Ok, i think i've ripped off most of my hair with this and i'm tired of cussing at the top of my lungs... i need a little help with this as i've gotten no where. I've been making a map now and importing my own models and so far it's been fine. All of a sudden unrealed decided it wanted to hate...
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    Level Design Terrain Info

    Is it possible to export the mesh made with a terrain info? I can't seem to figure out how and i'm in the middle of porting over a map from one game to another. Can i convert it to a brush perhaps? I have very limited experience with this type of thing in unrealed as i am still learning most of...
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    Final Map KF-LOTD-Downtown

    This is the downtown map from Land of the Dead Road to Fiddlers Green. ok, i think i fixed it all. =) Download link http://www.moddb.com/downloads/kf-lotd-downtown
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    Level Design jump pads

    Is it possible to make them only usable by the zombies and not by the players?
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    Level Design KF-ParadiseMall

    ENJOY!!!!!!!!!!!!!!!! http://www.megaupload.com/?d=Q5NBGX50
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    Level Design Map size adjustment...

    Is it possible, after my whole map is done, to scale the whole thing down without having to readjust all of me static meshes? i noticed it was a little too big and it's too late to go back lol.