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  1. The Fortune

    Dr. Gary Glover, the truth?

    What's up with his character bio, there's two versions. 'Dr Gary Glover: Sent in as part of the emergency response team, Dr Glover managed to survive infection* inside his Hazmat suit.' -From www.killingfloorthegame.com 'Dr. Gary Glover: As one of the only survivors from the Horzine Biotics...
  2. The Fortune

    Beta Map KF-Fortress_v1

    This is my first map using UnrealEd and the first map I've ever released to the public, so please tell me how you think of it and of course if you find bugs or glitches. This map should play just like the retail maps, I've posted to get it whitelisted too. Also this is practically a complete...
  3. The Fortune

    So I rewatched the Resident Evil movie the other day...

    And it seriously reminded more of Killing Floor to be honest. The music, the outfits, the guns and the action. Especially the music and outfits. YouTube - USS in Resident evil 1(movie) Break into the mansion! These guys all chose Commando I guess... YouTube - Resident Evil Zombie Attack 1...
  4. The Fortune

    Level Design Ingame bloom console commands

    So I read the bloom tutorial in the RO level design forums, a few problems though. First of all the bloom effects the article describes are either different or under other names in Killing Floor. Secondly, the console commands to alter the bloom settings in game don't seem to work. Is it...
  5. The Fortune

    Mauser C96/Red 9

    Probably best known for it's role in Resident Evil 4, the Mauser C96 is a personal favourite of mine and I think could fit fairly well in KF as maybe a sharpshooter specialist pistol. It was a favourite of British officers pre WWI and was also a favourite of Winston Churchil himself, I guess you...
  6. The Fortune

    Level Design Loading map = critical error

    Can anyone decipher this? Build KillingFloor_Build_[2009-02-09_10.82] OS: Windows NT 6.1 (Build: 7100) CPU: GenuineIntel PentiumPro-class processor @ 2800 MHz with 4094MB RAM Video: NVIDIA GeForce GTX 285 (8618) General protection fault! History: WWindow::WndProc <- WWindow::StaticProc <-...
  7. The Fortune

    Class specific updates?

    Anyone else get a feeling we might a get a TF2 type treatment here, with updates specifically aimed at different classes? I mean with the Heavy Metal update we're seeing a commando and melee weapon... so it makes sense for them to continue giving the other classes some alternative weaponry too...
  8. The Fortune

    Level Design Unrealed graphical glitches, is it just me?

    Does anyone else experience these kind of graphical glitches? Sometimes the same thing will happen with surface properties. A computer restart usually fixes the surface properties messing up, but the terrain glitch above is really persistent, the first time I had to do a complete KF reinstall...
  9. The Fortune

    Level Design Have any of you had this problem?

    It's preventing me from playing my map in Killing Floor and pops up whenever I load any copy of the map in the editor I've spent months on this map and now it won't even load in KF, any help would be much appreciated. Kinda desperate here.
  10. The Fortune

    Level Design Spawn Desirability?

    It's an option in the ZombieVolume but I've searched and not found any word on what it does, and looking in official maps the value is always at default 3000. Does anyone have an idea of what it does?
  11. The Fortune

    Level Design [WIP] KF-Fortress

    So at the request of someone who made a post a while a go, I made a castle map. They asked for a 5 hour job but since this is the first map I've made with the unreal engine, I had to make it look snazzy. Anyway I figured you would all enjoy a sneak peak. But keep in mind there's still a lot to...
  12. The Fortune

    Level Design A quick BSP question

    Okay so I read in a tutorial a while a go that subtraction shouldn't overlap with subtraction brushes and the same for additive. I can understand this if say you have two subtracted rooms overlapping each other, or an additive brush halfway into another additive brush. But I was wondering if...
  13. The Fortune

    Level Design Custom Textures and Unreal?

    Hey everyone, I'm having some trouble with custom textures. Standard wall, floor ceiling textures I can import just fine, but does anyone know how to make special textures such as for the constant glow of lights or the opcaity of windows? I can't just copy them because these are for custom...
  14. The Fortune

    Level Design Breakable glass?

    Hey I was just curious how you go about making breakable glass in the editor? I'd look at the editor but I'm not on my usual computer :)
  15. The Fortune

    Level Design General level dimensions to stick to?

    Hi, I just registered to ask if anyone had a list of dimensions for things such as doorways, walls, vents, windows and such? I looked at some of the maps and I'm finding it a bit hard to make measurements, I haven't used unrealed since UT3 last year and so I'm still getting used to it. Plus I...