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I'm getting a lot of pm's regarding this subject and I just want to say: This project isn't dead, but Dungeon Defenders has totaly consumed my free time currently. When I get bored of that I will get back to this, but it could take a while. I made some major changes to the basics of this mod and...
Hey, that KFL M4 was what made me put off working on Weapon Perks in the first place because after decompiling it and making it work with Weapon Perks I really lost interest in scavenging all different servers and stealing weapons together :3c
Tripwires reasoning is that with all the new weapons and stuff that are loaded into your memory they are scratching around the 1 GB mark. So people with low end computers can also play they removed the regular zed stuff to not bloat your RAM.
I use the Eclipse plugin, so +1 for that. I don't do that much development in UnrealScript though, most of my coding is done in Python since I use a lot of autogenerator scripts to generate big parts of my Weapon Perks mutator code.
What exactly are the changes that completly break kf-rpg? I currently work a lot of overtime and don't have access to the most up to date code so I'm curious what exactly changed so dramatically.
The look and feel to the M4 just blew me away. A very satisfying way of getting headshots and it just generally feels like a much improved version of the Bullpup. While the AK is great for spamming short bursts at that horde of incoming Crawlers the M4 acts as a glorified Bullpup.
Not too sure...
Is there a compilation of LightsOut maps around somewhere? I'm a sucker for them; it just gives me chills when I look into the darkness and see that yellow light of a Fleshpound coming closer.
this project has stopped being dead. I picked it back up, brushed up my developing environment and now eliminated a couple of the problems that made me quit it in the first place.
If anybody has experience with Unreal GUI code please leave me a reply. I got some new ideas I want to implement...
You iterate over the cache to find your veterancy (by accessing the name or whatever) and return it.
Alternatively to fix your noperk bug, check if the client has a veterancy. Your current code is probably like if client.ClientVeterancySkill = Sharpshooter or something like that. Instead it...
I'll just drop this here, no warrantys or anything.
CustomKFMonster.uc
class CustomKFMonster extends KFMonster;
var class<Pickup> Tier1[10];
var class<Pickup> Tier2[13];
function Died(Controller Killer, class<DamageType> damageType, vector HitLocation)
{
local Pickup Item;
local...
Sorry, I was also tired 8)
You need to change your if:
if ( Other.IsA('KFRandomItemSpawn') && !Other.IsA('FsRandomItemSpawn') )
Since FsRandomItemSpawn is a subclass of KFRandomItemSpawn... you get the idea :>.
For the selling problem I have no idea. I haven't coded any UnrealScript in quite...
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