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had the same prob long ago, only replaces wep if u toss it. this 1 works tho, just remem to add the knife/syringe/welder if u want
function bool CheckReplacement( Actor Other, out byte bSuperRelevant )
{
if (Other.isA('xPawn'))
{
xPawn(Other).RequiredEquipment[0] =...
:) i had this idea the other day, i was lookin for sumthing to add to my map. had no look finding a model tho :( if u ever find 1 or even a model thats good zombie boss let me know :)
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