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  1. Cr@zY-$HeeP

    Prestige - or whatever you want to call it

    I'm crawling out of the dark dungeon I reside in to revive a suggestion I posted wayyyyyyyyy back in the ye-olde days of August 2009. http://forums.tripwireinteractive.com/showthread.php?t=35314 The idea was that, once you max out all your perks, you can revert all your stats to Level 1 for...
  2. Cr@zY-$HeeP

    Special Character Support

    I searched and found two threads relating to this, both dated several months ago. Only one of the responses offered a true rebuttal to the current issue, where special characters are not truly supported - However, what this response doesn't seem to answer is why these special characters...
  3. Cr@zY-$HeeP

    Whitelisted Maps Indicator

    Not sure if this has been mentioned before, but here we go... It would be great if there was some way to actively differentiate white-listed maps from non-white-listed maps, perhaps by changing the font color for the map titles. This way, players can distinguish whether a map is white-listed...
  4. Cr@zY-$HeeP

    Code Mut: Crazy Hats! (I NEED HELP)

    Hey guys! Firstly, let me introduce the project I've been working on for about a day or so. Crazy Hats! Basically, what this mutator does is allow the player to select one of several wacky, ridiculous hats to wear and frag zombies in. It's just a small thing that adds immense fun and...
  5. Cr@zY-$HeeP

    New maps insanely difficult? Or is it just me?

    I'm just wondering if anyone else is having a ridiculous time with the new maps. On numerous occasions (especially on Waterworks) I've had an entire group of specimen spawn directly in front of me (I watch them appear out of thin air) and then I get slaughtered. This mainly happens in the...
  6. Cr@zY-$HeeP

    Foundry Worker Aldridge Wallpaper

    Thanks so much for the positive feedback on my previous wallpaper vector. Due to that support, I've gone ahead and completed another vector for everyone, this time of a katana wielding Aldridge. :p Currently available in: 1680x1050 and 1440x900 Again, excuse the random resolutions, as I've...
  7. Cr@zY-$HeeP

    Merchandise?

    I don't know about anyone else here, but I'd love to have some merchandise associated with KF. Especially if said merchandise includes random, inane quotations from the game. Anything would suffice in my book: A shirt A hoodie On and on Just make it hilarious, the more obscure the better...
  8. Cr@zY-$HeeP

    DJ Scully Wallpaper

    Bored and made some wallpaper from a vector I did of DJ Scully. Comes in two delicious flavors: Widescreen and 4:3 Hi-Res I basically made them for my computers, so that's why it's the two completely random resolutions. If someone wants a different resolution, let me know and I'll just toss...
  9. Cr@zY-$HeeP

    2D Art KF Fan Art

    I was initially going to just post a simple picture, when it dawned on me... This forum needs a fan art thread. Video games are a major proponent of artistic expression and provide an unlimited pool from which to draw inspiration. Killing Floor is no different. I'm sure many of you have...
  10. Cr@zY-$HeeP

    Regarding the Machete

    With the advent of the to-be-added Katana, it would seem the Berzerker class has an intense arsenal to choose from in terms of melee devices... Axe, Chainsaw, Knife, Machete, Katana... Berzerkers easily have the widest selection of weapons to use, and yet the majority of them perform a roughly...
  11. Cr@zY-$HeeP

    Cashing in Level 5 perks

    Understandably, at some point everyone who plays this game will reach level 5 with all of their perks. As mentioned elsewhere, this puts the players in a frustrating position where: 1. Normal mode a little too easy. 2. Hard mode is a little too intense. On top of this, the player reaches a...
  12. Cr@zY-$HeeP

    Server Web-based stats?

    Not sure if it's been discussed here before, but: I have a dedicated server set up, and some web-space available to me. I was wondering if there was any way I could pull per-player KF statistics from my server and display them on a website, much like HLstatsX does for Counterstrike. It...
  13. Cr@zY-$HeeP

    Level Design KF-Tao Beta Release

    -KF-TAO BETA 1.0 DOWNLOAD- http://www.megaupload.com/?d=K51IFD7T DEVELOPMENT STATUS: ~85% - Bathroom door opens past surface - 2 out of 3 Trader locations complete - Interiors need furnishing - 1 door missing - Inaccessible doors need indication of being inoperable Alright, I can't seem to...
  14. Cr@zY-$HeeP

    Level Design Porting KF-Tao

    Hey guys, just wanted to update you all on what I've been doing the past couple of nights. A huge crowd-pleaser at my LAN parties has been playing KF-Tao. I've now been working on porting it over to retail KF. I'm not sure who the author is however. The original map author is listed as...
  15. Cr@zY-$HeeP

    Tactics Support Specialist - Quick Leveling Guide

    Introduction Hey guys, just figured I'd share my personal tactic for flying through the levels of the Support perk. To begin, I am a third of the way to level 4, and attained the first 3 levels in approximately 6 - 7 hours of casual playing. This guide is all about ease, and will quickly push...
  16. Cr@zY-$HeeP

    Moar Bets! Metascore Rating!

    What do you think will be the Metascore Rating of Killing Floor via Steam? RO has ranked an 81/100, so I'm going to place my official guess at perhaps: 85/100 Heck, if Plants vs. Zombies can rope in an 89 for having only 2 of the 5 features that KF boasts, I'm expecting something good. :)
  17. Cr@zY-$HeeP

    Interview with Alex on ModDB

    Didn't see anyone else post it, so here it is: http://www.moddb.com/games/killing-floor/features/killing-floor-interview-alex-quick Confirms 5 maps in the default set: Offices, Biotics Lab, West London, Manor, and Farm. Also, the GUI arrow which points out the general direction of the trader...
  18. Cr@zY-$HeeP

    Medal of Honor, or something like that

    I had this idea a while ago when I heard Killing Floor was going retail. It seemed like an air-headed notion at first, but I think it could prove fun and gratifying in the long run, especially for those who have been around since the inception of KF as a mod. The modification Natural Selection...
  19. Cr@zY-$HeeP

    Deathmatch?

    Just a brief question... A while ago, I remember a few people tossing about the idea of a mode in which there were no specimen, and the players could just frag each other with the weapon drops, a la UT deathmatch. Sounded like great fun to me, especially with the variety of weapons present in...