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Player collision must not be implemented imo. In RL you WILL squeeze by a friendly soldier to get by in tight areas. You wouldn't just get stuck being a friendly waiting to get shot.
I like the way the game plays now because it "simulates" that you are actually getting by the friendly. Can...
Shouldn't the second path be where RO2 is installed on Steam?
Like this:
c:\steam\SteamApps\common\red orchestra 2\ROGame\CookedPC
That's how it works for me.
That's the problem with the respawning system and the reason why my preferred game mode is search and destroy with no respawning, only one life per round. The round is usually set to 4 or 5 minutes to accomplish the mission. You certainly play a lot more cautiously with that game mode knowing...
I sure hope that they are working on solving this important issue.
They need to support the custom content before mappers just give up and move on to other games.
A response from TWI on this matter would be nice.
The point is, with the stock game you need to lead by a different amount of distance depending on how your ping is.
With the mutator, the guessing game is gone.
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