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Murphy: I'm not sure about what you mean.
My idea was that the system for giving order commands would work exactly as they do now (only one attack/defend order at the time). So you won't be able to give attack orders for every objective of the map at the beginning of a round, if that's what...
In RO, the Squad Leader counts as 1.5 normal infantry when capping (if i'm not mistaken). While it makes an effort to expand the importance of SL, it isn't really realistic as the SL's task wasn't rushing at the front anyway (well, at least not according to German tactics.)
So I had a crazy...
For the stamina... It would be cool with a usable canteen that lowers your fatigue with like 1/3 or something like that. Of course the uses would be limited.
If these suggestions are ones that already have been posted a zillion times before, i apologize. :)
The AT-mines were just based on a little idea i had, without any historical backup. On the other hand, how about pre-deployed minefields that engineers must clear in order for tanks to advance...
Yep, been playing RO for quite some time now, but I'm still annoyed about those little things that keep RO from being the truly ultimate realistic FPS.
Oh, and have patience with me if these suggestions already been posted elsewhere... I'm new to the forum. :)
Here goes...
Make all voice...
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