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Stealing a enemy tank perhaps isn't realistic. But stealing a car or truck isn't at all. That's no crap and we need it. There's no reason why a german driver shouldn't be able to drive a russian car or vice versa.
Tank crew members beeing killed by armour penetrating bullets, without destroying the complete tank. Say a PTRD bullet penetrating turret should kill the tank commander sitting behind.
Full head tracker support to let the characters turn their heads in the direction the player is looking to. For all characters even when they're looking outside the tank turrets.
Another suggestion is about the tanks themselves:
Please let tanks behave like tanks not like RC toys. They are...
Recently I've put a KV-2 tank into my map. Ingame the tank had a very dark almost black turret. All other hull seemed to be lightened well. Where's the problem here?
The maptime will be ignored when there's a time limit > 0? And when time limit = 0 then the maptime is relevant?
Can I set the maptime to 0 and let it run only after time limit setting? Will that work?
Yes of course, but I have a round limit of 5 (win limit 3). However the map is loading new each time instead of just putting all players back to spawns.
Now I will set the time limit up to 999. Will this help?
The intention is to end the map after 60 minutes (just for testing if at least 60 minutes will work properly instead of 99). Unfortunately it stops at 59:55 and loads new each single time. That's my problem.
Hi BartBear,
I didn't forget you :P but I was thinking that making one announcement here in main forum was enough. Next time you'll get a extra letter :) And with releasing the final AZ you even will get new screenshots :)
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