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Anyone else looking forward to it?
Article with trailer here; http://pc.ign.com/articles/121/1214474p1.html
I'm just happy some new RTS's are finally being game.
I'm trying to grab some maps I did for RO1 as part of a quick project to show all the levels and stuff I created in the past few years.
Unfortunatly megaupload is gone now and the polish site hosting it drops my connection (my ****ty isp not their fault)
If someone could please download these...
I'm happy that Tripwire included the option for them to work on gameplay changes as they continue to support RO2. If they do indeed work on this (and with the poll results I cant imagine the would not) it is still very ambiguous what needs to be changed and how and even how far Tripwire is...
I'm wondering what it would take for TWI to get people into the game again. Obviously most people, whether they play or not, don't actually use this forum. It would still be interesting at least to get a cross section of opinions.
On the Russian side of Stalingrad there were Women civilians and soldiers fighting. Although it was rare they did in fact exist, and if they existed they should be in this game. At level 99 your character should change genders from a man to a women. This would be a very rare unlock as most...
The majority of posts by developers have some insight into what is being discussed. Since moderators are not really privy to any special information it would be useful when trying to find out info if they were kept separate. It would make it much easier to sift through these boards now that...
At this point RO2's realism aspect is kind of a joke. I wonder how the devs feel about changing some of RO2s mechanics or getting rid of some of them altogether.
I don't understand why TW would take something that works well from battlefield but implement it so it's barely functional. The same can be said of a lot of RO2s game mechanics but the squad system I think is the worst example.
Here is why;
-Spawning on the squad leader will often throw you...
The allied rienforcements are drained by someone taking the tank commander role. Once the tank dies it never respawns and seems to continue to try and spawn, sometimes putting allies at -40 rienforcements even with 8-10min left.
At the bottom of the screen my monitor renders rainbows and black stuff. I have a similar problem in UDK where I have a small black area but as you can see in RO2 it's much worse. I have no problems with other games. It seems to be independent of what resolution my screen is at.
From the most recent videos it's kind of odd how when a tank crewman used by the player is killed it goes to third person on the tank pretty much instantly. It would look much better if you died in first person since it looks like tank crew ragdoll in the tank anyway.
Another thing that might...
It's going to be announced officially today along with some screenshots. Sounds like valve is going to be more commited to helping it become a competitive game instead of what they did with CS:S.
I was wondering if it would be possible to make maps similar to the original ghost recon for coop play? I had a blast playing those missions over xbox live back in the day and have played through a few recently with friends on the steam version and they are still great.
I guess the criteria is...
Some things I hear too often over VOIP that people need to stop doing...
1. Everyone get behind the tank! It's mobile cover!
Tanks stand out on the battlefield and enemies will always be aware of where they are, especially if they are moving right at them. They become a magnet for enemy...
reddit.com/r/redorchestra
Like the title says I made a subreddit for Red Orchestra! If you are unfamiliar with reddit it is a huge community with many niche communities for everything you can imagine. The front page takes the top links from each of the subreddits you are subscribed to so at...
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