• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Search results

  1. S

    Code Tracked vehicle physics needed

    "Now I'm not too familar with the actual depths of the movement differences.. if I had to take a guess as why it wouldn't work, i'd say because the tracked vehicles still only have 2 'drive' wheels per side much like a car.. so that might inhibit the ability for working suspension.. you could...
  2. S

    Code Tracked vehicle physics needed

    Hello, i actually dont play this game much but i wanted to know a bit more about the "guts" of this game and maybe to improve it. there have been lots of treads about suspension and that sort of thing, but i cant see why there is no suspesion on RO, anyone could explain with details? Also the...
  3. S

    Code Panzershreck mod

    Posted there too now :) have some experience on modeling, especially guns, but i **** on skinning and animations. I also have some experience in coding Qc (quakeC, wich is the quake 1 coding language). also made a minimod about panzerfaust and ww2 weapons.
  4. S

    Code Panzershreck mod

    Well here are the pics, it looks a bit squarey and non detailed for the standards i ve seen in some RO mods now (made for Q1), but the general measures are okay and can be used for template or something. i
  5. S

    Code Panzershreck mod

    Hey i found the video! http://www.youtube.com/watch?v=HXgXWgV2mEc about the model, i dont have it in this pc, ill get when i visit my moms house
  6. S

    Code Panzershreck mod

    Hello, well i dont use Red Orchestra actually althought i have tried it. I do think it needs the Panzershreck. I have a Panzershreck model i made myself for another game, (also have a panzerfaust), not skinned. I can give it to you if you want. have some pictures and some research made. About...