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  1. PsychoPigeon

    Tripwire Q & A - TICR Part 2 Questions (Post your questions here)

    What are some of the cons to making old games go free to play, games like Red Orchestra 2 for example? Are there any particular reasons why they don't go F2P?
  2. PsychoPigeon

    Update 1.5.2 Is Being Deployed

    Thanks for coming in on the weekend (y)
  3. PsychoPigeon

    Cua Viet

    Version 4: - Moved objective E closer to objective F. - Added more detail to objective D and made the cap zone smaller. - Added more detail to objective A, removed tunnels, changed cap zone. - Lowered NLF artillery cool down to 3 mins from 4.5 mins. - Changed orientation of Recon flight path to...
  4. PsychoPigeon

    Cua Viet

    Version 3: - Objective unlock sequence has been simplified. - Reworked area between objectives B and C - Slightly reduced objective capture times. - Added 100 more reinforcement points per team. - Enabled 5 minute lockdown on all objectives except final (This might be dependent on a server...
  5. PsychoPigeon

    Cua Viet

    Version 2: - Decreased NLF Recon cool down, increased U.S cool down (as they have a loach.) - Decreased NLF reinforcement timer to 20s from 24s. - Increased HCM Trail ability duration to 60s and lowered cool down timer to 6m from 10m. - Increased objective capture times. - Added disarm volume...
  6. PsychoPigeon

    Cua Viet

    Released the first build: SWS: steamcommunity.com/sharedfiles/filedetails/?id=2222668817 Need feedback on spawns, if there's enough cover, round timers and reinforcement points etc. I put deployable DShKs in the map since they will be fixed next patch.
  7. PsychoPigeon

    Cua Viet

    Decided to rework the stream area and have something more open, challenging, to get across and attack the VC trenchline which overlooks the open fields. Players can move inbetween the water palms and use them for cover and flanking.
  8. PsychoPigeon

    Cua Viet

    More screens of recently worked areas:
  9. PsychoPigeon

    Cua Viet

    Here are some screenshots from my redesign of Cua Viet for TE gamemode. It's practically all reworked except for the church area, I aim to get it out in the next few weeks.
  10. PsychoPigeon

    TE-Volga Banks *Released*

    Map is released. I hope you like it
  11. PsychoPigeon

    TE-Volga Banks *Released*

    It'll be out in the coming weeks. Just need to do final checks. Also - I got the file size down to 370MB so it should be manageable through server redirect.
  12. PsychoPigeon

    TE-Volga Banks *Released*

    Today with Tripwire's blessing I'm releasing the map originally created for the WWII prototype that was being tested for Rising Storm 2. It's been painstakingly re-purposed to work in RO2. It seemed a shame for it to go unplayed, so I thought I'd make the effort to put it into the hands of the...
  13. PsychoPigeon

    Tripwire Interactive Merch Store - Soft Launch

    I don't suppose there's any leftover RS1 T Shirts stacked away somewhere, will send donuts (and money) :D
  14. PsychoPigeon

    VNTE-Sledgehammer

    Territory version of Operation Sledgehammer - featuring new objective areas and a Huey for M60 support. PAVN troops fight up hill to attack a remote jungle base. Attackers: PAVN Defenders: US Army Round Time: 25 Minutes Direct Link...
  15. PsychoPigeon

    What Map Would You Want To See?

    I'm not promising the map would get made, but I'm curious what scenarios you would like to see as a map that would stand out from the selection already in the game at the moment. My top picks would be ARVN based since there's a lack of them but with so much story left to tell. Highway 1 -...
  16. PsychoPigeon

    VNSU-HueCity_Redux

    This is a completely revamped Supremacy Hue City, allowing both teams to push and pull through the entire map using the Territory layout of objectives, plus some new additions. For balance reasons a new objective has been created on the U.S side of the map, giving each team 3 objectives within...
  17. PsychoPigeon

    VNTE-Da Nang Air Base

    Update #1 - The Blockhouse Da Nang has a strong historic tie with the French, it's one of the first locations they landed in the 1800s and it's a place the French continued to have a presence. The land route linking the city of Hue to Da Nang became of vital importance as there was no other...
  18. PsychoPigeon

    VNTE-Da Nang Air Base

    A year ago I started work on a large-scale TE map, with the U.S Marines defending the Da Nang Air Base against a Viet Cong attack. Due to other commitments I had to postpone development, but last month I picked it up again to take it the rest of the way. ​ Based on a real portion of the...
  19. PsychoPigeon

    Cua Viet

    Another update: Church completed, decorated the surrounding area for gameplay and visuals. Currently aiming to get everything on my list finished by August 12 if I work flat-out. Current tasks: adding cover and decoration to the transition between beach and ricefields.
  20. PsychoPigeon

    Cua Viet

    This weekend I've been working on the facade, creating new meshes and arranging composition. Something I'd like to achieve with this map is to create a believable boundary, I want the gameplay area to blend into the edges of the map and make it look like the landscape goes on beyond what the...