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  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice
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    VNTE-Market

    Hi all, i create this topic to show the wip of my custom map, i took hue city as a template to start. Here is the first footage of the work in progress: https://www.youtube.com/watch?v=lee2w5OIN2M I'm currently searching more informations on the small shops we see at the end, i know some of...
  2. M

    Hue street material

    Hi all, i have a trouble with some streets mat. https://ibb.co/mET9p7 do you know how to set the same material on street staticmeshes ? thx for reply
  3. M

    Hue street material

    Hi all, i'm doing a city map and i have some trouble with street staticmeshes, i can't set the same materials as we have in hue city streets. Here is a pic of the trouble: https://ibb.co/mET9p7 I had created some staticmeshes with the same mat, Material'ENV_VN_Urban_Houses_Textures.Materials.M_...
  4. M

    Modifying staticmeshes

    Hi all, i have an issue with some staticmeshes i want to import in the sdk, i wonna use the same materials to use them on new staticmeshes as some house we can find in Hue, but i don't know how to get the black effect we have on windos and doors for the closed versions of these statics. I have...