I've ported the Weaponized Dosh mutator to Killing Floor 2. You can subscribe to the mutator on the Steam workshop or download directly from the GitHub releases page.
Release Notes and Direct Download...
Download and Release Notes
Copy the contents of "BrewedPC" to your KF2 directory of the same name. For players, that would be:
and for servers:
You can also subscribe to the mod in the workshop...
Minimalist Server Perks (MinSP) provides a minimalist framework for creating and using custom KF perks. It is an alternative to Marco's Server Perks mutator, geared towards those who would like to use custom perks with minimal fuss. There is very little configuration required to get it up and...
Reverts the game back to what it was in 2009 (game play wise and aesthetically) while incorporating some changes from the 2010 Xmas, Level Up, and Heavy Metal updates.
While working on another mutator, I came across the same issue I had with GameStatsTab and KFStatsX, namely, multiple mutators adding their own tabs in the esc menu. The simple solution is to create a third party class that has the tabs from each mutator loaded in. This does work but I know of...
This mutator redesigns the buy menu in the trader, modifying the quick perk change icons into filters. These filters are used to reduce the weapon list to perk specific weapons, so the weapon list is not always filled with the entire selection.
Here's another cool thing you can do with Interactions: make custom scoreboards. The benefit of doing it this way is the user can choose which scoreboard he wants to use rather than having the default one overwritten. For this example, I have created two custom scoreboards: one details cash...
Version 3.2.1 - NEW!
See thread for detailed information on latest release:
Version 3.2.1 is whitelisted...
A sample mutator I made to learn how to use an interaction. The unreal wiki has some pretty good articles about it and how to create one:
This mutator displays a little stopwatch timer underneath the monster counter. You can toggle, start/stop...
Some modded weapons I was working on for fun. The mutator implements some bug/exploit fixes and feature changes to the stock weapons.
Killing Floor - SGWeapons Pack v1.0.0 - YouTube
Version 1.1.0 Changes
Fixed no reloading auto hunting shotgun exploit
Some interesting things I've found while working on my mutators over the past year.
Killing Floor - Weapon Tidbits - YouTube
Yes, putting that blunt M32/M79 grenade into a specimen's head levels your sharpshooter perk. It turns out that the damage type for blunt rockets and...
Have you wondered how much damage you received over the course of a game or how many times you were lit up by a husk? If so, this mutator is for you. It keeps a statistic of various events that happen to you or that you trigger in a game and displays the tallies in a tab on the in game...
The more money you have, the slower you move. As you gain money throughout a wave, your ground speed linearly decreases. When your dosh amount reaches or exceed a configurable limit, your ground speed becomes 0. An option is available to display your speed whenever your dosh amount changes...
That's right, dosh is now a weapon. Specimens are harmed if they touch your dosh so you can either hit them with a throw, or lay it down in front of them so they walk over it
Source Code and...
This mutator lets you scale the hp of the specimens to how ever many players you desire, from 1 to 6. It works for all specimens derived from the KFMonster base class. It is compatible with the FakePlayers mutator.
How it works:
You set the minNumPlayers variable to any number you want...
This is an implementation of this idea I had:
As many weapon modders have found out, the damage scaling for both fleshpounds and scrakes are hard coded to use only the stock damage types. The mutator will replace the...
A side project that spawned from Jester's thread about the current state balance:
The premise is to implement the ideas thrown around so here it is. This mutator needs Marco's Server Stats mutator to work so make sure you have that...
This mutator adds a twist to the vanilla game by giving the zeds new abilities in their quest to kill the survivors. A play list showcasing the new abilities is on my YouTube channel (http://www.youtube.com/view_play_list?p=F1F92DF5A3B7F916) and an list of zed changes is on the project's GitHub...
Here are some things about specimens you may or may not know, which might help you in game. The specimens I am posting about are:
I am not going to copy code since that will make this post even longer but I will list the source files so you...