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  1. rockit!

    Killing Floor 2 - Potential Weapons For The Future (Your Input Requested)!

    And like 5 people have suggested the same AMR idea, I don’t see why similar ideas aren’t allowed, besides, Support and Demo already share the blunderbuss and I don’t think ppl are too enthusiastic about the explosive ammo gimmick after the rhinos, unless you make it crazy op. Nothing wrong with...
  2. rockit!

    Killing Floor 2 - Potential Weapons For The Future (Your Input Requested)!

    I think they'd be different enough to warrant being their own guns again, since the 1858's are only starting guns and we don't have a double action revolvers yet. Though I would be willing to settle for any other .44s if not the S&W ones, like Taurus, Ruger, or something wild like the M29 Satan...
  3. rockit!

    Killing Floor 2 - Potential Weapons For The Future (Your Input Requested)!

    Type of weapon Dual Function Semi-Auto/Pump-Action Shotgun Potential Exact weapon "Franchi SPAS-12" Perk(s) Support Specialist Role/function A gun you often see in games in both it's pump action and semi-auto forms but you almost never see it able to do both despite the fact it has that...
  4. rockit!

    Killing Floor 2 - Potential Weapons For The Future (Your Input Requested)!

    Type of weapon Double Action Revolver /.44 Magnums Potential Exact weapon "Smith and Wesson Model 29-2 double action revolver" Perk(s) Gunslinger/Sharpshooter Role/function A classic from KF1 and a revolver type missing from the roster, the .44s could be a good alternative to the deagles...
  5. rockit!

    Tripwire Q & A - TICR Part 2 Questions (Post your questions here)

    Are any of talked about system overhauls/features for KF2, like fleshing out weapon upgrades, a real survivalist rework, a new perk (👉🐉👈), or other large scale QoL improvements that are still planned or being worked on at all? Or are they just a lot of ideas that have too large of a scope to fit...
  6. rockit!

    Tier 4 Weapon's Counter-intuitive Playstyles

    [This is a re-post from my steam forums discussion] I had been sort of hesitant to make a discussion about this but I kinda wanted to see if anybody else had noticed this either. Has anyone noticed how some tier 4 perk weapons play the opposite of what the perk's skills promote? For...