Search results

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  1. C

    KF Invisible

    Hello! var localized string MSG_InvisOn; var localized string MSG_InvisOff; function HealOrHurt(float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation) { local KFPawn KFP; local Controller C; foreach CollidingActors (class...
  2. C

    KF KFWeaponPickup

    Hello! KFWeaponPickup replace a own Weaponpickup? This possible? Thanks!:D
  3. C

    WeldNade

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa