Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Murphy's Laws of RO

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  • Murphy's Laws of RO

    Murphy's Laws of Red Orchestra

    - The capzone you are in will be capped by your team immediately upon your death.
    - Your death in the above scenario will inevitably be due to a TK.
    - A bolt-rifle hipshot will miss if you have 1 round left, hit otherwise.
    - The enemy will attack en masse as soon as you start reloading your MG.
    - The probabilty that your APC/halftrack/potato truck will be fausted increases in proportion to the number of riders in it.
    - As soon as you pick up a sniper rifle, you will die.
    - Any weapon on the ground that you want will disappear as soon as you get to it.


  • #2
    Too true

    Also as soon as you join a server playing your fav map, it will change!
    I love TWI


    • #3
      The likely hood you need a bayonet is in inverse proportion to having it fitted.
      Crawling invites bayonetting
      Handgrenades are never shot out of your hand.
      The perfectly thrown handgrenade never explodes, only the ones near teammates.
      The pesky Axis sniper you finally shoot across the river in Danzig is always your team mate who made it over the bridge thru the door up the stairs and who just picked up the enemy weapon.
      [B]RO_Gefangene[/B]_[B]Beta3[/B] released 2009/1/25
      [URL=";12696778;/fileinfo.html"][/URL] [B]A whole new way of playing Red Orchestra[/B]


      • #4
        hehe..true true...i think there was a similat topic a while ago..ah what the heck.

        - if you really,really REALLY need ammo, noone is willing to give you any. ( and 2 minutes before they drowned you in ammo )

        - if you clear out a a capzone alone and call for help, you most likely get TKnaded


        • #5
          after watching a corridor for 5 minutes with a rifle.. you get impatient and walk in only to have an smg guy around the corner just as he is turning.


          • #6
            -Random artillery... isn't
            Last edited by Fedorov; 01-05-2009, 06:57 AM.


            • #7
              Originally posted by TSOOR View Post
              Murphy's Laws of Red Orchestra

              - The capzone you are in will be capped by your team immediately upon your death.
              While you've been in there alone for the last 5 minutes yelling for back-up...
              That's so true...
              A.K.A. Von Apfelstrudel.


              • #8
                Originally posted by Sidus Preclarum View Post
                While you've been in there alone for the last 5 minutes yelling for back-up...
                That's so true...
                there is a variation of that one, in which when its 99% capped, the bar stops and goes backwards


                • #9
                  If you only need one person to cap and win the map there will be at least 5 standing one foot the cap and never go in.

                  If you sneak behind enemy lines and are about to slaughter the defenses you will be tk'ed before you get a single kill.

                  If you throw a nade at a group of enemies it will kill the one friendly who just showed up.

                  The greatest shot you will ever make will be a friendly.

                  You can drive your tank to the middle of nowhere and run over 3 friendlies.

                  When you absolutely need a tank right now, it will be driving into a minefield.

                  When you absolutely need a SL he will be afk.

                  Your perfect arty coordinates are always directly on top of a spawn. Usually your own.

                  When everyone agrees to work together, they go to the wrong capzone.

                  If you need smoke on the left, it will be thrown on the right.
                  AMD Phenom II x4 970, 4 gig ddr3, Nvidia 8800 Ultra, win7 sp1 64bit. High settings in-game. Runs very smoothly.


                  • #10
                    On stalingrad, 90% of soviet players will either camp systematically on the wrong side of the street or 1 meter behind the capzone's rear limit.
                    "The greatest shot you will ever make will be a friendly."
                    ah, so true, my most incredible hipshot was a tk... :/
                    A.K.A. Von Apfelstrudel.


                    • #11
                      the more time spent behind enemy lines, chance of being tk'd goes up.
                      The better you get, the more you get tked.
                      The round will end 1-3 seconds before you cap the last point.
                      Teamates will inevitably grenade the cap that was clear and tk their teamates, occasionally the enemy team then goes on to hold that cap till the end of the game.
                      if and when the sniper uses voip it will always be a young squeeky voice.
                      Everyone who uses a bolt action rifle and loves it, is over 18, needs a girlfriend, and help
                      (Tanks) the furter you get behind enemy lines, the higher your chance of being teamkilled.
                      "We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! "
                      - HockeyWarrior,
                      From the original RO:HOS is dying thread circa 2009.


                      • #12
                        -Random artillery... isn't
                        Love this one.

                        -If you pick MG role, you WILL get killed by the enemy, it is your destiny.
                        -If you pick Sniper , you WILL get tked.
                        -If you pick SMG, you will tk.
                        -If you pick Combat Eng, You will explode
                        -If you think about a plan, it will fail, just do , no think.
                        -If you run into a room full of soldiers, you will not have any grenades.
                        -If you get in a bayo fight after being out drinking, there is a 76.231% chance you forgot to equip bayo.
                        -The most dangerous player to you on the battlefield is not the enemy vet, but the random noob on your team.
                        -A perfect plan is not perfect because every plan has mistakes and mistakes are not perfect.

                        -The best plan is to do the unexpected, but the enemy would expect you to do the unexpected so doing the unexpected is not really doing the unexpected but doing the expected.

                        Greater Good Games


                        • #13
                          If you move your tank on Konigsplatz after being stationary for longer than 1 minute, you will kill at least 1 friendly infantry. I have come to the conclusion that players on this map are in fact barnacles


                          • #14
                            Originally posted by Colt .45 killer View Post
                            Everyone who uses a bolt action rifle and loves it, is over 18, needs a girlfriend, and help
                            Ha ha, painfully true...


                            - When you finally let your guard down after carefully clearing 20 empty rooms and run into yet another one, there will be three noob enemy assault troopers camping and they shoot you down with ease.
                            - You've taken your time to carefully approach the objective and just as you are finally ready to destroy it with a satchel a bullet comes out of nowhere and kills you.
                            - Just when you are close enough to stab some stupid SMG camper in the back he decides to turn around and shoots you.
                            - You've finally found the right elevation to take a perfect long range shot with a sniper rifle in Berezina, but when you shoot the irritating MG gunner a friendly pops out in between and you TK him ... after this a friendly tank drives over the bush where you are hiding and kills you ... and when you spawn and run in the same place ready to give them hell the enemy position is capped and you have a 5 minute walk ahead of you to reach the next objective.
                            - You are defending a position with semiauto rifle, you have taken a couple of shots and finaly decide to change the mag since nothing seems to be happening, and just then enemy soldier comes out and shoots you in the face while you can't do a thing.
                            - In Arad you finally get your puny PzIV out of spawn camp hell in one piece and get into good position ... but all the spawn camping enemy tanks are angled so that there's no point even shooting at them ... you try to relocate and then you get fausted by a random infantry dude that has been camping in a ditch for 5 minutes hoping someone would drive close


                            • #15
                              Originally posted by Basil View Post
                              - You've taken your time to carefully approach the objective and just as you are finally ready to destroy it with a satchel a bullet comes out of your own lines and kills you.
                              A.K.A. Von Apfelstrudel.