Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Betio and Multiplayer Campaign Changelog

  • Filter
  • Time
  • Show
Clear All
new posts

  • Betio and Multiplayer Campaign Changelog

    This is the near final changelog for the upcoming RO2/RS patch.

    • Multiplayer Campaign Mode made officially released and Pacific campaign added - Multiplayer Campaign Mode is an all new paradigm in multiplayer FPS games – more than just a game type, it ties the game types and individual matches together into a campaign that can last hours. This gives the multiplayer game more depth than ever before – individual matches now matter for the overall victory or loss in the MP campaign. Both sides battle it out to control territories on a large scale battle map, voting on which territories to attack, whether to attempt to take more territory, or to defend and try to grind down the enemies resources. We like to say it is like a “meta” game of Risk. MP Campaign was cut before the original launch of Red Orchestra 2 due to time constraints, but now returns with both a Stalingrad and Pacific theater campaign. You can find out more about MC here:
    • All new level Betio. The tiny island of Betio was the scene of the heaviest fighting during the Battle of Tarawa in November 1943, the first major US amphibious offensive of the Pacific Theater. The map here recreates the push of the US 2nd Marine Division across the devastated island against their counterparts in the 6th Special Naval Landing Force (the Japanese 'Marines') as the US forces attempt to disable key tactical objectives such as naval guns and transmitter stations. The map favors desperate pitched defenses and assaults at all costs and features extensive use of destroyable objectives. So engineers get those satchel charges primed!
    • New Russian weapon - PPS-42 SMG. Born out of desperation during the siege of Leningrad, the PPS-42 provides the Russian's with a powerful, lightweight SMG option.
    • New Japanese weapon - Type 97 Sniper Rifle. More accurate, but less powerful than the existing Type 99 sniper rifle, this weapon gives the Japanese another way to reach out and touch their enemies.

    • Refined prone system - Players will now be able to successfully prone in many more locations
    • Crawling through tight spaces (e.g. trenches) is less restrictive
    • Japanese Type 38 rifle now gets additional ammo clips at level 3
    • Fixed being able to single fire a BAR with a burned-out barrel
    • Removed plus-one reloading for the PPSH 41
    • Dropping a primed grenade when killed can now award points for kills
    • Fixed issue where Aerial recon planes were spawning at the wrong location when team roles were reversed.
    • Refined Countdown game mode to prevent gameplay exploits where one team would suicide after capturing an objective to improve their chances of winning (* Special thanks to THOR's mod *)
    • Auto Commander can be disabled in Countdown on the server (in the config or web admin).
    • Removed spawn protection when spawning on squad leader
    • Fixed being able to spawn on the other team’s MGer
    • Fixed M1917 firing too high
    • Disabled spawning on MGer when spawning on SL is disabled
    • Fixed spawn delay after accepting battlefield commission after a round has begun

    Level Design

    Took a pass through many maps to improve gameplay balance including the following maps: Apartments, Barracks, Commissars House, Mamayev Kurgan, Pavlov’s House, Red October Factory, Station, Spartanovka, Hanto, Peleliu, and Guadalcanal.

    • Changed allied reinforcements to 420 from 365
    • Changed axis reinforcements from 325 to 280
    • Allies respawn rate changed to 15 seconds from 25

    • Moved Allies last spawns to be more in line with the routes needed to defend the last objectives.
    • Reduced Allies respawn time by 5 seconds

    Commissars House
    • Most objective capture times have been slightly increased
    • All objectives now lock after being captured

    Mamayev Kurgan
    • Reduced Axis artillery amounts
    • Both team's respawn rate set to 20 seconds (Previously, Axis = 15 and Allies = 25)

    Pavlov's House
    • Balanced artillery amounts for both teams
    • Decreased tank respawn rates
    • Added infantry/tank cover around Jan 9th Square
    • Added field locations for satchel charge pickups'
    • Both teams now only have 1 tank

    Red October Factory
    • German spawns for the 1st objective now fall back after 3 minutes (similar to Kwajalien)
    • All objectives lock after being captured
    • All objectives capture times are slightly increased

    • Decreased allies respawn time from 25 seconds to 20
    • Increased objective capture time gradually as the map progresses - final objective capture time has been doubled
    • 1st objective now locks after being captured

    • Added more aggressive spawn protection for attackers and defenders

    • Reduced Axis reinforcements 550 to 450
    • Reduced map time 25min to 20min

    • Increased Allied respawn time 15sec to 20 sec
    • Reduced Allied reinforcements 420 to 350
    • Reduced Axis respawn time 25 sec to 20 sec

    • Reduced Axis reinforcements 610 to 510
    • Increased Allied reinforcements 530 to 550
    • Increased Axis respawn timer 15 sec to 20 sec
    • Decreased Allied spawn timer 25 sec to 20 sec

    Classic Mode
    • Changed Classic Mode weapons handling. Sway is significantly higher when you first go into ironsights, then ramps down shortly afterwards, then climbs back up a bit if you stay in iron sights (but not as high as when first going into iron sights)
    • Added a new recoil modifier for weapon handling. Many weapons have more recoil with Classic mode weapon handling now.
    • Many weapons have had their sway/jitter values tweaked for Classic weapons handling
    • Increased base run speed of players in Classic mode. It now matches the realism default run speed
    • In Classic Mode you can now use your iron sights key to stop sprinting and start a transition to ironsights. The transition to iron sights when coming out of sprint is now much longer than normal iron sights transitions however
    • Sway will reset when transitioning to/from crouched so you get more sway when you have just changed stances.
    • Fixed some Classic mode weapon handling properties not working online

    User Interface
    • Fixed satchel objective icons not being reset in the next round
    • The unit select screen now remembers the previously selected weapon and weapon level
    • Added a cancel reload hint
    • Added “Enter” key input on spawn select screen
    • Increased scroll speed in role selection squad view
    • Fixed WebAdmin incorrectly stating that spawn on squad leader would un-rank your server
    • Game will now alternate between RS menu music and RO 2 menu music

    • Eyefinity/nVidia Surround support in 3x1 Landscape and 5x1 Landscape (5x1 Portrait not currently supported). Menus and HUD correctly resize and relocate to the center monitor
    • Various additions to WebAdmin
    • Fixed a memory leak which was crashing/restarting servers
    • Fixed kill messages not displaying for demorecs
    • Fixed several game crashes and added additional logging for several others
    • Implement extensive functionality to support the vehicle mod team’s work on adding new vehicles to the game including base transport functionality, and transport vehicle spawning functionality
    • Added mutator hook for ROGameInfo::PreLogin
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Thanks for posting the changelog!


    • #3


      • #4
        That's just excellent! Thumbs up, TWI!


        • #5
          No word on the still messed up audio in some cases?
          Well it's gotta be a Chocolate Jesus to keep me satisfied.


          • #6
            Fantastic support as ever!


            • #7
              Nice, who's up for some Classic matches?
              Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
              Since: beta 1.0 UT2003


              • #8
                "Classic time" coming back to 40-1

                Thanks TWI

                When a new patch will be released?
                Last edited by [40-1]MORD; 09-23-2013, 03:41 PM.
                [CENTER][U][I][B][COLOR=DarkOrange][URL=""] [COLOR=SandyBrown][/COLOR][/URL]



                • #9
                  Really thanks for the hard work TWI and i am glad with it.

                  But i am a tanker and i am still waiting when the bugs will be handled.
                  Intel I7-920 - 2,67ghz, 6 gb ram, nvidia gtx 560 TI twin fan 2gb, win7 64bit - Creative X-FI Xtreme soundcard.


                  • #10
                    When is this coming out?


                    • #11
                      Originally posted by Yoshiro View Post


                      Reduced map time 25min to 20min

                      Why?? ....

                      Why do attackers need to be forced into a funnel of run 'n gun behavior in fear of running out of time??
                      Last edited by Fishsticks; 09-23-2013, 03:55 PM.


                      • #12
                        Originally posted by [40-1]MORD View Post
                        "Classic time" coming back to 40-1

                        Thanks TWI

                        When a new patch will be released?
                        Thank you so much for this Mord. And of course a big thank you to TW for not abandoning Classic mode. Really looking forward to this update.
                        Well it's gotta be a Chocolate Jesus to keep me satisfied.


                        • #13
                          Fixed proning behaviour, aw yea!


                          • #14
                            So lemme guess, free weekend on the way yeah? Time to fill those servers again and kills some nubs

                            Graviteam - for the true Grognard.


                            • #15
                              Nubs will (team) kill you
                              Intel I7-920 - 2,67ghz, 6 gb ram, nvidia gtx 560 TI twin fan 2gb, win7 64bit - Creative X-FI Xtreme soundcard.