Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Upcoming Patch Changelog

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  • Upcoming Patch Changelog

    New Content
    • Added Combined Arms Map TE-Barashka

    Countdown Changes
    • Countdown matches are now 1 round
    • Streamlined the victory conditions by modifying tie breaking criteria and time constraints. Removed "Objective to beat/Time to Beat"
    • Moving from one objective to the next is no longer so abrupt. Now it’s easier to get your bearings and see what happened.
    • New objective status HUD. Press tactical view to bring it up at any time
    • Added Total Round Points and Total Objective Captures to scoreboard
    • The defenders can no longer see the manpower of the attackers
    • Only the attacking team can see the message "Attackers Got Reinforced"
    • Increased the XP rewards for performing well in Countdown
    • Added a minimum time delay to the ready up lobby to prevent the match from starting with just the first few players
    • Added variables to allow admins to adjust Countdown objective Time and Reinforcement counts (up to double)

    Countdown Interface
    • Added a objective progression bar which displays the progress each team has made during the match. Can be accessed at any time using tactical view
    • Improved end of round messaging to be more clear and give more information about who who and why. Example: “Your team captured the final objective x seconds faster”
    • Modified the “Next Objective” on-screen message to be more descriptive when respawning. It now includes a objective letter and whether you are on the attacking or defending team

    • Players now walk while actively firing machine guns from the hip
    • Vehicles now spawn on a separate timer from infantry. The default respawn time is 30 seconds
    • Added a weapon pickup factory which lets designers place a weapon anywhere in the level, that the player can then pick up and use
    • Added water volume where players cannot prone
    • Increased stamina pool in Classic
    • Added the ability to use developer cheat codes in standalone games, except for during the single player campaign
    • Tanks will no longer autonomously shoot at enemy targets when the "Fire At Will" command is given when the server is set to "Player Ordered Gunnery Only" (which is the default setting)

    General Interface
    • Chat system refinements including separate chat and system message areas, grid location and team colors (Special thanks to Ducky)
    • Increased tip cycle time on the loading screen from 5 to 10 seconds
    • The closest 2 ammo supply points are now displayed on the tactical view
    • VOIP talk widgets now show up during round/match won screens. Also, increased the duration of round/match won
    • Removed the joined/left message from the HUD for bots
    • Updated default match victory screen/scoreboard timers to let the victory screen and scoreboard stay up a little longer to make it easier to read

    • Fixed bipod MGs not properly showing the direction they are aimed at
    • Fixed bipod MG’s deployed on slopes not having the player at the proper location
    • Fixed an excessive friendly fire infraction when shooting tanks. This was causing players to get kicked from the server for team killing when shooting a friendly tank
    • Servers with disabled weapon progression bonuses (e.g. Classic mode) are now properly getting disabled
    • Fixed a bug where not all players will respawn when the commander forces a respawn
    • Loading an outdated version of player created content now displays an error instead of crashing
    • Fixed a tank crew respawn bug when killed from the commander seat
    • Fixed objective capture and morale music playing simultaneously
    • Fixed the classic mode compass pointing in the wrong direction
    • Fixed the team leader not showing up in the squad member list when playing as a squad leader
    • Fixed undesired menus popping up when trying to typing during the map vote
    • Fixed an ammo exploit with blind firing
    • The setting bDisableTeamMemberIcons will now properly hide team icons
    • Fixed Capture and Victory music playing at the same time in Countdown
    • Fixed satchel objectives giving points at the start of a Countdown match
    • Fixed team members not properly updating on the map in Countdown
    • AI will no longer use cover/mantle positions near or occupied by the player

    • Improvements to the workshop upload UI including multiple file selection
    • Added code to get the placeholder Universal carrier transport working. You can now use the cheat code "spawnucranged" to spawn a Universal Carrier which you can get in, drive around, and get out. This is just a basic implementation, the MG does not work, and the animations are not setup properly on the players, and the physics set up is just a quick placeholder. The functionality is very basic, and is meant to be used as a base for vehicle mod makers to extend

    Web Admin
    • Added options under Countdown to adjust Countdown Objective Time and Reinforcement count (up to double)

    For Level Designers
    • You will need to re-cook your maps and update the files (on the forums, workshop, for servers)
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Thank You! and as always, great job!


    • #3
      Has the server patch happened. I updated about 35 mins ago and Im still showing

      Init: Version: 7258
      Init: Epic Internal: 0
      Init: Compiled (32-bit): Sep 21 2012 16:10:29
      Init: Changelist: 641002


      • #4
        No, it has not yet. We are currently looking at pushing this patch live sometime tonight or tomorrow morning.
        Pretty, what do we blow up first? - Myn Donos


        • #5
          Nice changelog, some pretty beefy stuff in here, thanks for the support! :3
          Formerly Extremity
          Specs: 8GB RAM, GTX 460, i5-3570k


          • #6
            Lol thought that might be the case.


            • #7
              thanks yoshiro


              • #8
                Now if only more people played count down.


                • #9
                  Nice list of fix, my favorite feature is the 2 closest ammo supply spots displayed on the tactical view, i love this thing.

                  I would like to ask about this :
                  "Added the ability to use developer cheat codes in standalone games, except for during the single player campaign"

                  Does this means that we can now use the UE3 MPcheats codes like "God/ghost/infiniteammo/slomo" and the camera options to set the view to third person or freecam/fixedtracking etc in offline mode ? Not sure if i understood correctly what this could be

                  Thanks for still continuing to work on your game

                  Edit: Update just started on my steam , 2998.9MB ^^
                  Last edited by K@n@y; 11-19-2012, 07:45 PM.


                  • #10
                    Orsum!! Nice work!


                    • #11
                      Originally posted by K@n@y View Post
                      Nice list of fix, my favorite feature is the 2 closest ammo supply spots displayed on the tactical view, i love this thing.

                      I would like to ask about this :
                      "Added the ability to use developer cheat codes in standalone games, except for during the single player campaign"

                      Does this means that we can now use the UE3 SPcheats codes like "God/ghost/infiniteammo/slomo" and the camera options to set the view to third person or freecam/fixedtracking etc in offline mode ? Not sure if i understood correctly what this could be

                      Thanks for still continuing to work on your game

                      Edit: Update just started on my steam , 2998.9MB ^^
                      Fixed and answered

                      That is correct, as well as some of our own dev codes that are there as well.
                      Pretty, what do we blow up first? - Myn Donos


                      • #12
                        Wow I was not expecting the patch to go live so quickly, thanks guy!
                        Formerly Extremity
                        Specs: 8GB RAM, GTX 460, i5-3570k


                        • #13
                          Wait nvm, original question answered

                          Great job TWI!!


                          • #14
                            I love changelogs. GJ! Great bunch of updates/fixes in there.

                            Is autobalance fixed by any chance?


                            • #15
                              Originally posted by Yoshiro View Post
                              Fixed and answered

                              That is correct, as well as some of our own dev codes that are there as well.
                              SP yes, i had offline in mind but used to the MP thing as I was used to those in some other games

                              I love you for doing this, asked not long ago on forum about the camera third person view

                              Thank you a lot for this