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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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What we are up to - Refinements Part 2

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  • What we are up to - Refinements Part 2

    Welcome back to part 2 of the "What we are up to - Refinement" series, and make sure you check out part one (here). Today we will be continuing to discuss some of the major upcoming changes to Red Orchestra 2, including selectable upgrades, key bindings, the scoreboard and the server browser. As always, keep in mind this is a WIP and subject to change at any time during the normal course of development.

    Starting with one of the top requested items from the community: being able to select what level of weapon they go into battle with from the upgrades they have unlocked. The design for this system isn't fully finalized yet, but our early prototype consists of a toggle next to an available weapon on the class selection scrren that will allow the player to click between his unlocks.

    Another top request has focused around key binds. Both the ability to separate binds out from the Interaction Key binding (Any Key) into separate keys if the user wishes. Also be made available on the binds list will be functionality for both toggle and un-toggle of prone, crouch and iron sights. With this change players will be able to more comfortably set their control scheme without having to play around with .ini files and scripts.

    We are also making the scoreboard less cluttered with information and easier to use by both taking away and adding to it. What this means to the user is when he looks at the scoreboard, the only highlighted name he will see is his own. Players have also reported that in some cases depending on the players score, the player count of the server, and the players resolution, they might not show on the scoreboard before it is cut off. So additional functionality is being added so that the player will always show as the last line on the scoreboard if he falls below that cutoff.

    The final item on today's refinement list is changes coming to the server browser. Players have made clear that they way to easily separate bots from live human players when selecting where they want to play. So what we are looking to do is add another number next to the player count to show the current amount. This will look something along the lines of Players/Server Size/ (Bot Number). In addition to that we are overhauling the information presented to the player in the lower left server info box to make sure it is both correct and useful to the player.

    Now we have a few more refinements to talk about next time as we gear up for the re-opening of the RO 2 beta. In part 3 we will be covering refinements to the Squad Leader Spawn, Squad and Tank UI, Peripheral Indicators, and Enemy spotted systems.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    nice but you (here) link is not there you need to check that again


    • #3
      Can we have a listen server setup tab in the multiplayer screen? This would be huge for LAN gamers. Great update as usual.



      • #4
        Sound awesome
        Disapproving: progression, spawn on SL, spawns close to cap (RSOD)
        Since: beta 1.0 UT2003


        • #5
          yai IS on hold FTW :'), No more grabbing up weapons when wanting to cover
          Last edited by Zetsumei; 02-17-2012, 06:37 PM.


          • #6
            An option for sprint as a toggle would be great also.


            • #7


              • #8
                Omg this can't be....... It's scary how much you guys are listening to us. It almost makes me worry that maybe you are running out of important things to improved told by us.

                You are like completely remaking the game..

                Yoshiro It would not be a bad idea for you to keep a summary list over things that are changed. I find it highly likely that you will find it useful in the future. (Yes I meant a personal list.)


                • #9
                  Though it has taken a very long time, it's good to finally see some big issues being addressed. Keep up the flow of info!

                  A Dedicated RO Veteran since 2003
                  Check out my RO videos! RED ORCHESTRA: Overture to War - YouTube


                  • #10
                    Some good things on the lists. I really can't wait for part three of these Refinement threads though as Squad/User UI will be a huge factor for better team relay and communications. It is much needed.


                    • #11
                      Selectable upgrades!!!! Finally


                      • #12
                        Originally posted by yoshiro View Post
                        in part 3 we will be covering refinements to the squad leader spawn...
                        *big grin*


                        • #13
                          Originally posted by Yoshiro View Post
                          In part 3 we will be covering refinements to the Squad Leader Spawn, Squad and Tank UI, Peripheral Indicators, and Enemy spotted systems.
                          Don't mean to ponce about and thanks for info but may I enquire will there be later about post penetration tank issues covered? We the community have long been anticipating this please, to for at least the classic mode this be fixed.
                          Last edited by Kashash; 02-17-2012, 08:47 PM.


                          • #14
                            Since you are tweaking the server browser, can't you merge the ranked and unranked server tabs? Right now making your server unranked is server suicide, because the ranked tab is the default one and nobody bothers to look at the other one. Ranked/unranked should be a server filter option instead.


                            • #15
                              I will talk about tanks a bit, yes.
                              Pretty, what do we blow up first? - Myn Donos