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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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  • [RS] RSTE-OtoriShima

    Note: The name of the map has changed from "Wake Island" to "OtoriShima"

    Otori Shima


    Ok guys, so here is the first alpha release. Now keep in mind it is only an Alpha, so much room for improvement.....That's where you all come in. So all comments/suggestion/ideas are welcomed! The map is not historically accurate, so please don't kill me for that. Its based loosely on location and some things that were on the island. The bottom line is, trying to make fun playable map for everyone to enjoy.

    To Do List:

    -Obj Zone Textures
    -Finishing up Cover areas
    -Fix some floating objects

    So in advance I appreciate all the help i will be getting!

    Please, GOOD or BAD let me know what's on your mind, like i said before....The whole goal is to make it fun to play.


    v4: Nov 5, 2013

    This I call "The Wholesale Changes" Version.
    Pretty much everything from, fixing the rain sound...Yes! it's actually fixed to fixing the bright skybox, adding more and more cover. adjusting game time. spawn points time. to redoing most of the caps.

    I still have some road decals I have to fix.
    Some floating objects. and off course, those damn covernods. oh and add cap zone overlay textures.

    And hopefully gameplay is not fubar now.

    v3: Sep 28, 2013

    - Cooked for new patch.
    - Removed 1st cap ( Gimme cap)
    Barracks is now 1st cap.
    - Added new last Obj. (Intact Hangars)
    - Added more debris in some area that looked empty.
    - Adjusted some floating meshes.
    - Removed some unnecessary foliage.
    - Added more detail inside buildings.
    - Added Fixed MG's for all caps.
    - Most of the cover has been added. can now deploy MG's in most
    - Added all necessary ladder volumes. Can now scale many
    - Fix areas where you saw dark patches under water (ocean).
    - Added more environmental sounds.
    - Fixed where skybox was flickering after you got killed.
    - Changed out Skybox mesh. smoother polys.
    - Fixed lighting inside bunkers, building.
    - Added blocking volumes where they were needed.
    - Fixed Rain sounds ( I think )
    -Adjust thunder and lightning activation timers.


    Alpha 1: Sep 5, 2013

    Alpha 1 Released.


    TWI & Rising Storm Team(AntiMatter Games)
    Twrecks For the Name of the Map.
    RGN - Raiders Game Net
    =GG= Mr Moe
    Last edited by -=}WoLvErInE{=-; 04-14-2014, 08:04 PM. Reason: version update. Nov. 5th, 2013

  • #2
    Wow, I've been waiting to see this one. Didn't expect it to be rainy but you've done a great job with this. Can't wait to play it


    • #3
      Wow, it looks amazing! I'm really excited to try this one out!


      • #4
        Goddamn son, looking good!


        • #5
          This. Is. AWESOME.

          Wolvy, you have completely outdone yourself. This is a true work of art.
          Its like RO2 meets RS perfectly.
          Great work and good luck in the contest, I'd say this is a real contender.
          Support Custom Maps and Mods


          • #6
            I wonder why I am always impressed by your maps
            Armour will not protect cowardly heart - 10th Motorized Cavalry Brigade, precursor of 1st Polish Armoured Division
            The engine of a Panzer is a weapon just like the main gun - Gen. Heinz Guderian


            • #7
              Wolverine, my hat off to you.
              This is some damn fine work.


              • #8
                It looks fantastic Wolverine..Looking forward to trying it out..
                I'm on a vodka diet, I've lost 3 days so far.


                • #9
                  Looks Nice!


                  • #10
                    haha, was wondering where this map went
                    Even the Aliens know it:

                    Genesis of IS2


                    • #11
                      Great job mate! Can`t wait to get the files and install on our RS server
                      Thank you!
                      [CENTER][U][I][B][COLOR=DarkOrange][URL=""] [COLOR=SandyBrown][/COLOR][/URL]



                      • #12
                        Watch out Wolverine! You're not the only one to be making a Wake Island:

                        Though it seems that one is a remake of the BF map.


                        • #13

                          The RO2/RS community is lucky to have a mapper of your caliber Wolvy. Can't "Wake" to get home and d/l this puppy
                          Yakovlevo... helping to keep servers empty since 2012.


                          • #14
                            Sorry to be the fly in the ointment but while it looks great it could be a piece of jungle anywhere in the Pacific and not specific to Wake island,you could have named it anything,i would have preferred the standard image that everybody has of Wake as opposed to a square acre or two of anonymous foliage.
                            I love you Wolvy,but if you're gonna call it Wake,make it look like Wake for all us old timers at least.


                            • #15
                              He did say that he didn't envision a map that was similar to how it is in Battlefield. The Battlefield version is really heavily scaled down to it's real life counterpart actually, and if you look here , the scale in this version of Wake is better imo.
                              Steam name: burning47