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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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  • [RS] [MAP]RSTE-PhosphatePlant

    Angaur , 18 Sebtember 1944

    after the landings at 17th sebtember the 3/322 of the 81 US-ID prepering to attack the Phospateplant at Angaur .

    Release of the map RSTE-PhosphatePlant

    9 capzones
    35 min round Duration

    Rising Storm RSTE-PhosphatePlant - YouTube

    Client files

    Server files

    Last edited by BOH-rekrut; 03-20-2014, 03:31 PM.

  • #2
    Thx for releasing it early. I already played it yesterday on RGN. Great Map.
    [URL=""]Dedicated Bomber Squadron[/URL]


    • #3
      Running now on our server 1
      [CENTER][U][I][B][COLOR=DarkOrange][URL=""] [COLOR=SandyBrown][/COLOR][/URL]



      • #4
        Uploading to the 2/26 server tonight, VERY excited!


        • #5

          This one is great. Had an opportunity to play it this afternoon. Wonderful job.
          Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.


          • #6
            Had the opportunity to play B1 Sunday the7th, very impressive.
            Absolutely amazing amount of detail, hats off to you rekut, beautiful map and great gameplay.
            Yakovlevo... helping to keep servers empty since 2012.


            • #7
              Update to RSTE-PhosphatePlant-B2

              changelog :

              -fixxed the issue with the invisible wall in the pillboxes
              -added 100 more reinforcements to both Team s ( sometime it happen that one of the Teams run out of reinforcements with still 10 min to Play )
              -increase the the caping time of some capzones from Minimum 15 sec to Maximum 30 sec (last capzones)
              -fixxed several issues reported in this thread


              Last edited by BOH-rekrut; 07-14-2013, 04:14 AM.


              • #8
                Cant see a dl link in post 7
                Edit. I can see it now. Thanks
                Last edited by [40-1]MORD; 07-12-2013, 06:39 PM.
                [CENTER][U][I][B][COLOR=DarkOrange][URL=""] [COLOR=SandyBrown][/COLOR][/URL]



                • #9


                  • #10
                    I somehow download the 158MB within One second
                    Well, everytime, the file I download is 0kb "huge".
                    Anyone else got that problem?



                    • #11

                      Download map client here



                      • #12
                        It's downloading now.
                        Nice, thanks



                        • #13
                          I've played this a number of times now and it gets better and better each time. Initially the US side was stomping on the IJA but after people played a few times it balanced out more evenly. The IJA need to work really hard in the middle few caps (where the bunkers and trenches are) due to having a large front to defend. Good teamwork there will see them making the US pay dearly for each cap.

                          Once the combat moves into the factory it becomes really gritty stuff, where the large amount of cover and elevated walkways give the IJA a real advantage. US players will need to scan left, right, high and low if they don't want a Japanese bullet tearing through them. Also, sniping through some of the holes in the corrugated iron sheets of the factory wall was a particular highlight for me and, undoubtedly, a source of great frustration for the other team.

                          You have made a lot of great maps Rekrut, but I think this one is most certainly your best original work. Well done.

                          PS You are probably aware of it but I'll mention it just in case. The dotted boundary line of objectives isn't visible on the map, making it hard to know how far either side of the objective icon you need to defend. Apart from that, there was really nothing else that seemed obvious. Again, well done.
                          Last edited by Mr. Brewski; 07-18-2013, 07:42 PM.


                          • #14
                            Great Work !!!!

                            in Rotation on [FOX] Server 3


                            • #15
                              I enjoyed this map. Exellent work, very impressing quality for B2.
                              [B][COLOR="Silver"] Surviving on the RO battlefield since 2007.[/COLOR][/B]