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So people get the idea, some examples that would be considered offensive, numbered as above:
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[MAP] Der Iwan Berg

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  • [MAP] Der Iwan Berg

    Hello! I made this map in about four days. My inspiration came from Korean war/Vietnam war games and films. This was my first map idea but I scrapped it due to my lack of skills.

    It is a standard assault map with three caps. The Germans are trying to break through the Russian lines to attack the village beyond the hill. There are barbed wires blocking their path and the Russians also control the roadways. German infantry units were ordered to take out the Russian stronghold with as many men as possible. They have no tank support or aerial/artillery support. Russians have limited mortars.



    Download from link and Extract into
    Documents\my games\RedOrchestra2\ROGame\Published\CookedPC\Maps



    Hope you guys enjoy! Here are some screenshots:




    Last edited by danh; 02-24-2013, 01:24 PM.

  • #2
    Woot! Looks great

    Nice job


    • #3
      Nice work danh. downloading.......


      • #4
        This needs a mars rover... Someone good at model making get on it!

        If you have any interest in flying and/or World War I aviation, click the image above! Click it!


        • #5


          • #6

            Nice Good work

            Happy News years.



            • #7
              We're all over it.
              Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.


              • #8
                Crazy! Played it like six times in a row! There might be some spawn killing issues but we will see.


                • #9
                  thanks for this Danh!
                  [URL=""][/URL] ||



                  • #10
                    This is looking awesome ! Congratz !
                    Steam ID: <AKA>Attila
                    My 1st map (WIP): TE-Westerplatte [URL][/URL]
                    Join the AKA forums: [URL][/URL]


                    • #11
                      Screen shots look bad a$$. Cant wait to play it. Will it be up on any MP servers soon?
                      Support Custom Maps and Mods


                      • #12
                        I can see a Vietnam/Korean war feeling to it. Really nice map.


                        • #13
                          As I was finishing yestrday's file update I told some of the guys to jump in and see what it was all about. So I'm puttering around and listening to the chatter on TS. And I keep hearing stuff like "This is awesum." And I'm thinking: "childish exuberence from young/old men." Then I got into the MAP and the whole thing was like walking through the mirror into Khe Sanh. But the unique thing about the map is the incredibly close proximity of the adversaries. It's the epitome of the Russian General staff concept of "hugging the enemy." Which is going to make the use of the morters a clever and perilous thing. It's like jumping into a dusty hell and fighting for your life; on either side. The intensity never lets up. There is little time to plan, except maybe for the TL, if he's not pinned down. This thing is brilliant. I begged Danh not to "break it" through impulsive changes. It must be tweaked carefully. This one is exciting.
                          Last edited by G_Sajer; 01-03-2013, 12:26 PM.
                          Mr Sajer's winter home heating: i7-4790 OCd to 4.5**GTX 1080 FE GPU**16GB ddr3**Dual Intel SSD**Creative Labs SoundBlaster Zx ...and a lot of fans.


                          • #14
                            So far some changes I need to do:

                            Spawn protections! I forgot that when there are a few people on the map. They tend to roam freely without being shot and some have ventured into enemy spawns.

                            I noticed that when there are few people that the Axis team also steamroll. I can't change it for 64 servers, but for 32 and 16 I will adjust the spawn times.

                            The Allies have access to two HMG and two mortar calls. I haven't seen them use it that often. This could be why Axis have been steamrolling once they learned the map.

                            The last cap, the Bunkers, will be changed up a little. I might add a new tunnel and some more cover and cover nodes.


                            • #15
                              Looks awesome man.

                              Any chance of a CD version? How would that play?