Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
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General Behaviour
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  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
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  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
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  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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  • [MAP]TE-Rakowice

    Update 22 march for Rakowice:

    Countdown PC files

    Countdown server files
    Last edited by Drecks; 04-02-2013, 10:41 AM.

  • #2
    Originally posted by Drecks View Post
    Things must be going well then eh?


    • #3

      Thanks you



      • #4
        Thanks Drecks,been waiting on this one,but i'm at work atm, and will just have to wait a few hours more (no ftp here)


        • #5
          Thanks, looks good.

          Uploading to server/redirect now.

          Thanks again chief.


          • #6
            Great! Thank you for this new map Drecks!

            No time to test till weekend,... but i am sure it will be a good time on this one.

            Regards Culti
            Support the [URL=""][COLOR="DarkOrange"]IOM[/COLOR][/URL] - Join the IOM Servers!


            • #7
              Thanks Drecks!
              Installing on the game server and uploading to redirect now
              [CENTER][U][I][B][COLOR=DarkOrange][URL=""] [COLOR=SandyBrown][/COLOR][/URL]



              • #8
                Installed on the TWB servers.
                Cheers Drecks
                I'm on a vodka diet, I've lost 3 days so far.


                • #9
                  Looking forward to trying it out!


                  • #10
                    geeez about time!


                    • #11
                      Im very very impressed with your map! Great job mate
                      After playing a couple of rounds I noticed that it is very difficult for attackers. Germans Have great overlooking positions and it seems like there is not enought cover for allies to advance.
                      I also joined Allies team and wasnt able to pick up a role be coz all roles were taken (not even rifleman)
                      [CENTER][U][I][B][COLOR=DarkOrange][URL=""] [COLOR=SandyBrown][/COLOR][/URL]



                      • #12
                        Thanks for the feedback. Now its time to tweak it. As I have noticed and read here its hard for Allies to cap the Ammobunker and Flaks together. This might harder in Classic mode as there ain't spawn on SL.

                        I also noticed the Allies need more cover when they leave the first objective towards the Flaksite and Ammobunker. This might be the same when they head for the Controltower, but I like brutal last capzones.

                        Now I hope to gather more info on gameplay and performance the next couple of days so I can release an update in the weekend.

                        First post is updated with Countdown files.
                        Last edited by Drecks; 11-20-2012, 07:15 PM.


                        • #13
                          There is a weird vaulting issue happening over to the right side of B. The small trench line there, when trying to run and jump over the trench you end up vaulting instead in mid-air.

                          The location of trenches I'm talking about is here below...


                          The ammo cache objective in the ammo bunker doesn't properly highlight when an Engineer has the satchel equipped.

                          That's about all I found in a quick run through the first portion of the map. Everything else looks good so far, hope to play this in a populated server soon.


                          • #14

                            ok, after playing a bit longer, it would really help in my opinion to move russian spawns a bit forward after capping first objective.

                            And that fog is kinda annoying, can it be a little bit less dense?

                            and adding some more fancy cover wouldn't hurt too
                            Last edited by kuniu; 11-21-2012, 07:41 AM.


                            • #15
                              Drecks, I haven't had a chance to play it yet, hopefully today. I just want to say wait till you get even more feedback before you go dropping 'cover' everywhere to help the Russians. As I'm sure you are aware, placing cover like that just looks fake and gives the map a cluttered appearance. It takes away from the map's natural/real look.

                              Hopefully I can give real feedback soon