Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

[Map] TE - Climb Up

  • Filter
  • Time
  • Show
Clear All
new posts

  • [Map] TE - Climb Up

    Update: 24.04.2014
    No further Updates planned

    Some Infos:
    Mapname: TE - Climb Up
    Version: 1.351
    Attackers: Allies
    Defenders: Axis
    External Info:
    Target: Allies needs to cap the Hill / All Artys
    Special Thanks to: |DD|Thor,|DD|Mad-Fred, |DD|GrimReality,|DD|-Team, Danh, 11_Harley_11 (Custom Trees),[ICV]Hansstar, [ICV]Wolverine (Custom Trees), [HS]Romano, Twrecks & Drecks = Twix, BoH-Rekrut, Srindhalaya, Catalavos, Greathero, Poncho and <AKA>Saftnase,<AKA>-Team, [RGN]-Team and Roccat for Mouse Support.
    and the Forum Community!

    done 1.351 Beta:
    - rebrewed

    Changelog History:

    Known Bugs:
    - some Trench Shadows are ugly


    Check out Steam Workshop


    greetz Sp
    Last edited by Spaehling; 05-08-2014, 02:24 PM.
    [URL=""]Map - Climbup[/URL]
    [URL=""]Map - Stalag 13[/URL]
    [URL=""]Map - Collection[/URL]

  • #2
    Thank you!
    Will this be available on the Steam-Workshop too?


    • #3
      yeah it still is, but iam a bit confused with the steam workshop atm.

      because the map file is 144mb in workshop and offline it is 201 mb. it isnt normal or?

      edit: and did i need to upload the server file in steam workshop too?
      Last edited by Spaehling; 11-04-2012, 05:29 PM.
      [URL=""]Map - Climbup[/URL]
      [URL=""]Map - Stalag 13[/URL]
      [URL=""]Map - Collection[/URL]


      • #4

        Thank You



        • #5
          BE SURE not to put beta and version numbers in the file name! It will only mess up user files once you update it to another version! With workshop there is no need to have version numbers anymore :P
          Formerly Extremity
          Specs: 8GB RAM, GTX 460, i5-3570k


          • #6
            Originally posted by Extremity View Post
            BE SURE not to put beta and version numbers in the file name! It will only mess up user files once you update it to another version! With workshop there is no need to have version numbers anymore :P
            yeah filename is still te-climbup. the number on the workshop is only in the title.

            and for the gameplay of the map: i realized its to hard for allies to cap the first the areas. i'll change it!
            [URL=""]Map - Climbup[/URL]
            [URL=""]Map - Stalag 13[/URL]
            [URL=""]Map - Collection[/URL]


            • #7
              Love the Stukas

              And how does it work this Stuka thing? Called by the commander or like random environmental arty? Can their bombs kill people or is it just aesthetic? Do they always target the same spots?

              Sorry for sounding annoying, but I'm really, really interested in this


              • #8
                hey nezzer,

                the stukas come down after a capzone (not all), if allies captured it. the positions are fixed at the moment, but i want to copy & paste some stukas and change the position a bit and put a random-trigger into kismet.

                Like: 3 Planes came down, but 9 Planes exist. And every plane has a different random count. the timing is never the same.

                Shrindhalaya told me to make a trigger for the commander. but iam still lazy to find my way through it. lots of other stuff to do

                At the moment all Stukas you can see, are the plane i created. so my plan isnt finish yet.

                and yeah they make damage to the player but the impact don't create and crater. i hope you can understand what i mean, my english isn't the best ^^
                [URL=""]Map - Climbup[/URL]
                [URL=""]Map - Stalag 13[/URL]
                [URL=""]Map - Collection[/URL]


                • #9
                  The map is VERY bright, almost neon bright (you'll notice it most when you look at the trees and other players or your own arms), if there's any way to tone it down a bit, you should definitely think about tweaking that.

                  Otherwise it looks great, and from what I've tested with you it should play great too! We need to get Thor to put it in the DD rotation


                  • #10
                    Played it for the first time last night with 20 bots (10 each) and Axis ran out of reinforcements after about 15 mins.


                    • #11
                      Originally posted by Major_Day View Post
                      Played it for the first time last night with 20 bots (10 each) and Axis ran out of reinforcements after about 15 mins.
                      yeah thats such things, we need to talk about. its my first map, so i dont have any feeling for the correct valvues.
                      [URL=""]Map - Climbup[/URL]
                      [URL=""]Map - Stalag 13[/URL]
                      [URL=""]Map - Collection[/URL]


                      • #12
                        yeah. both times i played it, the axis ran out long before i could cap it all.

                        was there an undate today? i got more files downloading when i signed into RO2 a while ago. and after i got it, i got an ambiguous file message.
                        1 million fps Slow Motion video of bullet impacts made by Werner Mehl from Kurzzeit - YouTube

                        Support your custom mappers! Only play servers willing to run custom maps!


                        • #13
                          Just tried it - the Germans could use more guys.

                          The STUKAS were a big surprize!

                          pretty cool effect !


                          • #14
                            Originally posted by clambo View Post
                            Just tried it - the Germans could use more guys.

                            The STUKAS were a big surprize!

                            pretty cool effect !
                            did they get you? i love'em!
                            1 million fps Slow Motion video of bullet impacts made by Werner Mehl from Kurzzeit - YouTube

                            Support your custom mappers! Only play servers willing to run custom maps!


                            • #15
                              This map is totally unsuitable for the tank,its just a sitting duck,and i see no use for it at all.