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[MAP] FF-Omano_RifleOnly

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  • [MAP] FF-Omano_RifleOnly

    Here is my first 'map' ever, I had the idea to start with a remake of the small old RO1 map called fullmj_rifleonly by fullmj|spraduke.
    I called it Omano_RifleOnly because i didn't want to keep the original name, and because my head is bigger than Jupiter

    The map is Rifle Only and is made for hipshot training, so if you want to be better at hipshot.

    - Grenades are activated if not using the mutator I use. This result in nade spam when too much guest on the server..
    - Bot are working but they mostly hide behind windows... but we don't want bot in this map, isn't it?
    - In realism mode everyone can respawn by themselves, every 7 seconds with the Respawn key

    CREDITS: I would like to thank Spaehling for teaching me a lot of things, and helping me when I needed. Without him I never have anything done. This guy is great
    Thanks to Drecks for his light settings which looks better than my stock settings :P
    Thanks to FuraX49 from for his time and for his mutator wich solve our grenades problem
    Thanks to Spraduke who originally created the one on RO1, even if I created all by myself, I did not have the original idea

    Added on this last version a pickable Satchel in the middle of the room Thanks to Harley for the tip

    Added more cover nodes to jump the metallic fences, and a path to go from fences to the wood crates almost get rid of the ugly shadows problem
    Last edited by ; 09-09-2014, 08:55 AM.

    Originally posted by PsychoPigeon
    do not suggest $hit you do not know about

  • #2
    I actually played this map a couple days ago, it's a petite mirrored map and it's pretty fun :P

    Carnage maps are cool!
    Formerly Extremity
    Specs: 8GB RAM, GTX 460, i5-3570k


    • #3
      Would've been nice if you had released the server files too.... Oh well.

      I guess its NOT a beta release.
      Last edited by Mike_Nomad; 08-25-2012, 08:21 AM.


      • #4
        Originally posted by shadowwill
        Boo hoo Mike Nomad, please. Give him a break.

        I did... I meant no insult or harm but you as well as I know the more player variety in a map the better the test.
        Last edited by Mike_Nomad; 08-25-2012, 11:48 AM.


        • #5
          Map only guns en FF kiss my beautiful
          Last edited by AeroSpeed; 08-25-2012, 05:14 PM.



          • #6
            Map only guns en FF kiss my beautiful
            Last edited by ; 08-27-2012, 03:52 AM.

            Originally posted by PsychoPigeon
            do not suggest $hit you do not know about


            • #7
              Your map - your call.........


              • #8
                Ben toit tu a du mal avec moi
                Tu viens de te vendre ""
                Please file server???
                Last edited by AeroSpeed; 08-27-2012, 05:50 PM.



                • #9
                  Aerospeed stop spamming my thread, and stay on your blog.

                  Originally posted by PsychoPigeon
                  do not suggest $hit you do not know about


                  • #10
                    Looks fun.

                    As a first map, how long did this take from start to finish (I'm interested in starting up mapping as well ) ?


                    • #11
                      For this first map, it took me, three weeks from the first SDK try to have this beta map (actually I launched it when the beta SDK was available but my computer was too slow to launch it properly), I learned how to create and modify terrains, I learned the basics with brushes, materials, and lights, then I created a first alpha map (it was crazy: 12hours non stop once Spaehling explained to me how to make players spawn)
                      alpha map:

                      This first map was working, but everything was too big and there was problems with lights it was a basic box with some stuff in it.. but I recreated ALL in a new map after this first alpha, and this is this beta2 map, with great lights, good sized elements, bots... everything recreated :P and it looks really better I think:

                      So, a total noob like me can create a small map like this, after learning the basics, in less than a month.. you have to spend a lot of time that's true.

                      Youtube is really full of videos with all you need to start a map (look for UDK basics or UDK search, it is not 100% the same thing everytime but I learned this way, and with help from someone who already created a big map), step by step you will learn really basic things (like creating a wall with a brush, then a room, then adding texture to this wall/room, and again another thing and after you learned some important things you will start a map, and you will learn new things everytime you will need it.

                      I think if I work more with the SDK from now I maybe can create a real finished map with objectives and all in a few months. maybe three or four. But this is a lot of time to do things, test, modify, test, modify, test, add some more stuff, test, modify, test, test, modify again.................................. for the moment I'm not planning on doing a big map... one step at a time :P

                      If you want some help to start on the SDK (really the basics, as I'm still learning) you can contact me on Steam if you want.
                      Last edited by ; 08-28-2012, 10:12 AM.

                      Originally posted by PsychoPigeon
                      do not suggest $hit you do not know about


                      • #12

                        pretty nice work ,(R)omano , for a first Map , i love it so much i forgot

                        the original one in Ostfront . Was on it again yesterday evening and like the

                        new lights and no more nades on it . One satchell to pick up would be

                        funny too ( but just one ,hey !) . This map is already a great one for FUN .

                        Rushs and shoots without aiming and bayonets penetrations , YOooo!

                        Sure you'll build another great historical map in the future with the help

                        and advises of your Cultured [HS] team-mates : JBL ,W4X and co ..

                        THX !


                        • #13
                          It's a good start indeed. Too bad you can't disable grenades and maybe...... ironsights !


                          • #14
                            This amazing big map has been updated to the current game version with player and server files (maps and mutator SameWeapon v2). Added a satchel in the middle of the room.

                            have fun.
                            Last edited by ; 02-26-2013, 11:28 AM.

                            Originally posted by PsychoPigeon
                            do not suggest $hit you do not know about


                            • #15
                              UP! Map is updated on workshop (finally!!) and link in first post for player server and mutator files is updated. Have fun.

                              Originally posted by PsychoPigeon
                              do not suggest $hit you do not know about