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[Map release]TE-Butovo

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  • [Map release]TE-Butovo

    I ve finished my first map .

    Name: TE-Butovo
    Objektives: 5 capzones ; russians are the defending team
    time to play 20 min
    reinforcements germans 250 allies 200

    when u find bugs post it there.
    when u a suggestion post it there.

    sreens are there

    download TE-Butovo-B14
    Attached Files
    Last edited by BOH-rekrut; 06-15-2014, 08:00 AM.

  • #2
    6Thanks BOH-rekrut! Will test it right now.

    Gute Arbeit und immer weiter so!

    Regards Culti
    Last edited by Cultivator; 12-18-2011, 09:12 AM.
    Support the [URL=""][COLOR="DarkOrange"]IOM[/COLOR][/URL] - Join the IOM Servers!


    • #3
      nice, plz add the serverfiles so we can play it on this sunday :P


      • #4
        Just ran through the map a bit and it looks gorgeous. I really like the lightning. If you can't get the bots to live, you might want to take a look here I think it is the same problem. Possible solution is on page 7 at the changelog (somewhere at the end). There are also some covernodes missing, but I think you already know that.
        Keep it up, seems like a cool map to play on


        • #5
          Great looking map as usual, thanks Rekrut


          • #6
            First impression: looks stunning, really like the green grass

            First bugs: there are numerous places where you can only cover behind fences and walls but not climb them, and they are "climb-height". Do a scan of all the walls imo. There are also places where you can neither cover nor climb, for example the stone walls between objective C and E.

            Some windows are coverable but not climbable, again in "climb-height".

            Can't place MGs at those "uncoverable" places, a bit of a bummer.

            The road at objective A has a large square of "light" on it.

            The compass doesn't have north/south etc. on it.

            Will run around a bit and post more as I find them. Looks great so far though


            • #7
              Would love to host that map when you have the server side files ready.

              The gradient reminds me of the DH map Targnon.
              I remember having some great battles on that map.

              As I could only run through it single player without enemy I could only roughly imagine where the main fighting points would be. Certainly some good elevated window points for the defending team. Noticed some tank barriers, did you intend to include an attaching tank ? maybe a small troop support tank not a main battle platform. Or maybe a halftrack, yeah that might be it.

              Cant wait for you to get the server files and please keep me in the loop as i know the folk here in Australia are keen on new content and i am happy to deliver first run maps on the Aussie / NZ Ro2 server which i operate


              • #8
                here are some pics i took in butovo!
                Attached Files


                • #9
                  Looks pretty great, just ran through though. Gonna have a better look later on.


                  • #10
                    You should get Six_Ten to help you get it running in multiplayer.


                    • #11
                      That`s look very nice.

                      I`ll wait with downloading untill this map has been made better.
                      Intel I7-920 - 2,67ghz, 6 gb ram, nvidia gtx 560 TI twin fan 2gb, win7 64bit - Creative X-FI Xtreme soundcard.


                      • #12
                        Yeah thank you!! This look really good, I will put in on our server as soon as server files have benn released really nice work!!!

                        Minor bug but a lot of the fences parallel to the village can not be jumped. Some 'front' fences can not too.

                        Thank you !!!

                        Originally posted by PsychoPigeon
                        do not suggest $hit you do not know about


                        • #13
                          Great map! Thanks for the effort!

                          I don't remember that map name in RO1, but the layout seems familiar. Is it a DH map?


                          • #14
                            Nice map. I'm online with you now on the server.


                            I think your terrain mesh is far more dense than it needs to be. You could reduce it to 25% of the verts you have and still appear the same.

                            You have the same problem I do with the Foliage grass appearing to grow and slide as you walk to it.

                            Feels very much like an RO2 map.

                            Middle window, north wall of church, covernode is off-center or something.

                            The woods are very nice but there's no reason to be in them. Maybe a couple of the objectives could be moved out (to take key road, or bridge crossing or something) to take advantage of all those polys.
                            Last edited by Six_Ten; 12-18-2011, 01:52 PM.
                            NEMO ME IMPVNE LACESSIT


                            • #15
                              Serverfiles available

                              look at the first post!