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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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  • Ogledow




    Extract the zip file with folder structure.

    Players: Territory version:
    On Steam Workshop

    Server Files (unless you're a server admin you dont need this one):

    This is a work-in-progress. Please post any observations about the map in this thread. It forms the basis of my to-do list.


    After today all previous versions are unplayable and no longer supported. Please delete them before joining a game or downloading the files. If you try to play without having deleted earlier versions you will crash your game. Don't bug me about it.



    Added the original map's Russian spawns near the Farm and Hill. The first time those objectives are lost, the corresponding spawn is gone for the duration.

    Added trees and bushes for cover and to encourage flanking of buildings.

    All buildings can be entered. Half of them need new uvmapping so some textures look stretched.

    Currently bots cannot see through glass so break a window if you want them to fire from them.

    Windows can be broken out by everything from melee and small arms on up, window frames can be destroyed by grenades on up, allowing ingress and egress (climb up, you usually have to crouch first). Occasionally the frame will be blown up but the glass remains intact. I have an idea how to fix that in Kismet, but for now just hit the glass and it'll go.

    For some reason AP shells still don't break stuff. If you want to cause havoc in the environment with a tank, use HE.

    Open doors by walking near them.
    Attached Files
    Last edited by Six_Ten; 11-03-2012, 03:56 PM.

  • #2
    Mantling is done with covernodes. You have to place them everywhere on the map.
    Also: Screens!
    #1 Bonzai charger


    • #3
      For the first beta I wanted to get a simple basic map working. For the next iteration I'll add more features. I want to make sure that teams load, objectives work, etcetera before getting fancy.

      Here are some screenshots.
      Attached Files
      Last edited by Six_Ten; 12-09-2011, 09:17 PM.


      • #4
        I would love to test this map

        You gotta decide whether you're a wolf, or a sheep.


        • #5
          First post is updated with download information.
          Last edited by Six_Ten; 12-10-2011, 05:16 PM.


          • #6
            This looks like fun, I'd love to try it out. If you have dropbox, this might be the most efficient way for distribution just by making a shared folder with the latest version of the map.
            Last edited by Pockets; 12-09-2011, 09:39 PM.


            • #7
              Originally posted by Pockets View Post
              This looks like fun, I'd love to try it out. If you have dropbox, this might be the most efficient way for distribution just by making a shared folder with the latest version of the map.
              Good idea. Uploaded to Dropbox.
              Last edited by Six_Ten; 12-10-2011, 05:18 PM.


              • #8
                The file structure is somewhat different in the server.
                If someone could tell me what to put where, I'd upload it to the server and see what happens. (if playing it multi-player is possible).

                I got a rock steady 62 frames everywhere on the map (I run with vsync on).


                • #9
                  I'll give it a go on a server however I am yet to workout how to get the redirect working properly. Also the server file folder structure is different to a local machine it appears all the map info just sits in the cookedpcserrver folder. There seems to be no folder structure so i am goign to stick both the *.roe and the *.upk in that folder on the server.

                  I ported a fair few RO maps so they would work in DH. Didn't need to do anything special to get the mantling working for those converts.

                  Was it easy to convert Ogledow over to RO2 ?
                  Last edited by Cat_in_da_Hat; 12-09-2011, 11:33 PM.


                  • #10
                    Thanks Six_Ten for the clear instructions, works well on my end.

                    How does one add ai bots to games opened up from the console?

                    I would like to do some 'target practice'

                    Now, back to exploring the map
                    [COLOR="DarkRed"][B][CENTER]Klagt nicht! K


                    • #11
                      We have a winner


                      • #12
                        Awesome! Just tested here and it looks great for some CA action if TWI fixes the tank AI issue, but if they don't it might be great for some long range infantry action. Can't wait to play it on a full 64 player server!


                        • #13
                          anyone had any luck getting it working on the server. I find it keeps crashing the server when it tries to load the map.


                          • #14
                            Deffs gonna give it a try


                            • #15
                              1. where's my clown car?
                              2. where's my ?

                              jk, looks fantastic, we'll have to try it out once twi finishes their carrier/halftrak as well
                              Even the Aliens know it:

                              Genesis of IS2