Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less


  • Filter
  • Time
  • Show
Clear All
new posts

  • [RS] RSTE-Kobura

    Hello everyone,

    This is a level I have been working called 'Kobura'. The map isn't based on historical events or a real area, I like to think its based in Burma somewhere. The map takes place on uneven jungle terrain with varying levels of height, both teams will be moving up and down slopes. The flow of the map also takes players across a river several times, and creates a sort of zig-zag movement pattern. US forces will be defending against Japanese attackers with 7 objectives which include defensive lines, a ruined temple, a village and river banks.

    Update 3

    Main additions include :

    Smaller spawn protection volumes for the Japanese
    Additional spawn locations for some objectives
    New locations for some spawns
    Adjusted some cap zone volumes
    Large blocking volume pass
    Improved AI pathing
    A more thorough cover node pass
    Colour correction added
    Fixed splash decals not rendering properly on water surfaces
    Fixed odd lighting in the tunnels
    Fixed several floating objects
    Fixed inability to place booby traps
    Increased round time by a few minutes
    Increased force respawn interval
    Replaced old ruined wall sections with new ones, you no longer get caught on them now
    Added several new props such as a new hut, outhouses, shelters and hut furniture
    Detailed hut interiors and exteriors
    Added alcoves and pillars to the Ruins tunnels for additional cover
    Fixed noticeable clipping of dust/smoke particles when they would intersect other objects around the Ruins

    What's to come :

    Final overhead map
    Further optimisations
    More thorough blocking volume pass
    Further details
    Changes based on future feedback

    Some screenshots






    Again I need to give a huge thank you to the great people over at The Wild Bunch clan, without these guys support, encouragement and willingness to host and test the map I wouldn't have got this far.

    Beta Thread

    Any feedback and criticism would be greatly appreciated, If there are any problems running the map, please let me know and I'll try work any issues out as soon as possible.

    Thank you very much for your time, I'd also like to give a massive thank you to The Wild Bunch clan who have been helping shape the map and have offered wonderful support which has given me a much needed motivational boost, Their assistance is of great value to me.
    Last edited by shadowwill; 11-05-2013, 05:06 PM.
    Modular Buildings Pack [RO2]

  • #2
    Well, so far from the pics it looks great!


    • #3
      Looks great!


      • #4
        Can't wait to try it out on a server.


        • #5
          Have to say its a fantastic alpha and it will only improve..more than happy to have helped out..

          I'm on a vodka diet, I've lost 3 days so far.


          • #6
            Great Job Will.... WI will download this today.


            • #7
              Those screenshots look absolutely stunning! This is going to be a great contest and hopefully we get a lot more official maps out of this.


              • #8
                Really nice, I like the varying elevation levels, looking forward to the beta releases after the initial feedback
                Steam name: burning47


                • #9
                  The pics looks awesome and I love the setting. Can't wait to try it!


                  • #10
                    Just realized someone else got the idea to put a ruined shrine in their map. Yours is a bit more impressive than mine... I'm gonna have to do something about that.


                    • #11
                      I just did my quick walk-through of this map and I really like the direction it's going.

                      The rivers, huts, and ruins all flow very nicely and the very uneven terrain will provide for some very interesting gameplay. I can't wait to try it out on a full server.

                      My favorite thing about the map is the bright color palette. Please don't change that, I love how it stands out in comparison to the stock maps.


                      • #12
                        I also did a quick run thru this morning. I like the large size of the map and the not linear path of the objectives that leaves plenty of room for maneuvering and flanking.

                        It definitely looks like there will be some interesting and epic combat here.

                        Also, I agree with Moskeeto about the map colors and you have done a nice job on the shrine!


                        • #13

                          Possible to put a few boxes of ammunition and wind ?



                          • #14
                            Noticed you can go through a cliff at the end of the temple objective. Can't kill anyone but you'd be able to shout targets in an unfair spot.


                            • #15
                              Looks absolutely great!!! And it's also great how many interesting custom maps we'll get. Didn't anticipate that.
                              Last edited by TheStranger; 09-06-2013, 10:23 AM.
                              [url=][|| Immersion Overhaul Mutator V1.04 ||][/url]