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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Omaha beach map project need help!!

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  • Omaha beach map project need help!!

    Helo all,i am noob at making maps, and i need some help to complete my project for omaha beach map (for lights, add water, spawns,fixed mg..artillery...every part that is not place a static meshes or make a mountain ) for now the map looks like that, but its only an "alpha" version! if someone have some ideas post it!, and if you want to provide me some help contact me via pm
    thanks for reading.
    Last edited by lallup; 11-08-2014, 07:59 PM.

  • #2
    Wow, pics look good but who will be fighting on this map? Is this a first taste of US v Germans?
    Support Custom Maps and Mods


    • #3
      Yep, i think usa can be combined with germans (i hope!) D:


      • #4
        Originally posted by lallup View Post
        Yep, i think usa can be combined with germans (i hope!) D:
        nope not yet i think. i mean i would be the first person who gonna work on WW2 Western Front Content and Maps if there were a Team

        otherweise for you problems add us in steam and ask. forum takes most time to long to explain something in the editor.
        [URL=""]Map - Climbup[/URL]
        [URL=""]Map - Stalag 13[/URL]
        [URL=""]Map - Collection[/URL]


        • #5
          added : )

          if we work in team the map will be reeely awesome.

          ro2 is very nice! dreaming to play on omaha beach since i bought it :P


          • #6
            Has anyone tried to add RSPlayerstart and ROPlayerstart (+volumes) to a map (and kismet)?
            I could imagine that something like that could work.

            Maybe the CGT Team could create a new gametype


            • #7
              i changed few things,like brightness-terrain-grass and sky,its too much dark or its ok ?? (fx set on Enhanced)
              the first bunker is ready to work
              Last edited by lallup; 11-08-2014, 07:59 PM.


              • #8
                Last edited by lallup; 11-08-2014, 07:59 PM.


                • #9
                  Awesome job so far! Looks like the first map to include 300+ meter inf. combat.


                  • #10
                    please greatly reduce/remove the dust and put "full" lines of destructible barbed wire on the map, so engineers have a purpose.
                    I know it'll make it hard for allies but thats what D-Day maps are about eh? :P
                    lots of time and endless reinfs should balance that.
                    I also think the saturation of the grass is a little bit too high and the sky a little bit too dark imo.
                    looking forward to a Ger vs US mod
                    Last edited by JosephBaier; 07-10-2013, 12:04 PM.


                    • #11
                      Originally posted by JosephBaier View Post
                      please greatly reduce/remove the dust and put "full" lines of destructible barbed wire on the map, so engineers have a purpose.
                      I know it'll make it hard for allies but thats what D-Day maps are about eh? :P
                      lots of time and endless reinfs should balance that.
                      I also think the saturation of the grass is a little bit too high and the sky a little bit too dark imo.
                      looking forward to a Ger vs US mod


                      • #12
                        Looks very promissing
                        Armour will not protect cowardly heart - 10th Motorized Cavalry Brigade, precursor of 1st Polish Armoured Division
                        The engine of a Panzer is a weapon just like the main gun - Gen. Heinz Guderian


                        • #13
                          want to make the ally attack more harder?? add tons of obstacle and barbed wires (i dont know how to add destructible,but i will learn soon) with that system max 2 person can pass from every hole. its good now multicolor grass?? i changed sky and other things, but editor stopped to work and i cant take pictures... sorry
                          Last edited by lallup; 11-08-2014, 07:59 PM.


                          • #14
                            Would you be going for authenticity or scratch built?


                            • #15
                              Looks great so far..... Keep it up!

                              Also, I was just messing around in the sdk to see if Americans and Germans can be in the same game...and so far i got Russians to spawn with an M1 Garand...xD