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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
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  3. This one should be pretty obvious...
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A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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Aufmarsch: The Great War 1914-1918

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  • Aufmarsch: The Great War 1914-1918

    The mod's first release is now on Steam Workshop! Maps will soon follow (likely tonight or during this week.)

    Steam Workshop Page

    Dammerung Map Page



    Notes on developing Maps for Aufmarsch:

    The information regarding how to install HOTW for making maps applies to Aufmarsch as well.
    You will need to follow it and add in the package names that Aufmarsch uses instead of the ones in HOTW.

    Important!
    -Use only AMRoleInfo classes.
    -Use only AMTurrets for HMGs instead of RO2 or RS Turrets. One day these may get improved models.
    -Don't use AMRoleInfoGerFlamethrower_WF on the Eastern Front maps (unknown issues may arise.)
    -Don't use Rocket Artillery or any Vehicles.
    -We suggest and encourage Mortars and standard Artillery to recharge quickly and be available in surplus, but this is not necessary.



    After that, for each map you will need to create .INI files for it to work in RO2 (not just the SDK.) This is a similar process to HOTW.
    Please prefix your maps AMW for West, or AME for East.
    This is an example of what you will need in your .ini File:

    WestFront INI
    Spoiler!


    East Front INI
    Spoiler!




    Information about the mod:
    Spoiler!


    Join the Steam Group

    Contributors:
    -Boudu "Dziga Vertov"
    -Postamenos
    -r0tzbua
    -Comrade AAZ
    -Joe "RandomPerson78642"
    -TremozL "Panzer Jager '43"
    -"CommanderShepard"
    -Coin-God
    -CannonBall
    -nymets1104
    -Rikugun Taisa Dancho

    What's with the name?

    Aufmarsch refers to the German Army deployment plans for the East and West fronts prior to the declaration of war with France and Russia. The 'Schlieffen plan' was developed by Field Marshall Alfred von Schlieffen, and they were put into use in the opening days of the war in mobilizing and moving troops to the appropriate fronts.
    Attached Files
    Last edited by Panzer Jager '43; 03-03-2016, 03:32 PM.
    sigpic

  • #2
    Originally posted by Panzer Jager '43 View Post
    There will be no 'zoom' and weapons will have higher recoil, but movement speed and stamina will be decent and suppression won't be as extreme.
    I'm really liking this concept. Awesome!

    Comment


    • #3
      http://i.imgur.com/ziwNkun.gif

      That G98 tho. Excited to see the US uniform when the time is right

      Comment


      • #4
        Good approach doing baby steps. I rather get solid bits and peaces instead of waiting for a great ambitious pack which is never released.
        Not to fond of "no zoom" only. Would be nice if one could choose likre in IMO, but perhaps technically not possible, yet.
        [URL="http://www.battle-fields.com/commscentre/forumdisplay.php?101-Dedicated-Bomber-Squadron"]Dedicated Bomber Squadron[/URL]

        Comment


        • #5
          Love the name, Really excited about this mod! Great work so far by all
          Support Custom Maps and Mods

          Comment


          • #6
            Excited, i'll get to work doing some concepts for maps
            sigpic
            Overhaul Mod Steam Group - join to get playtimes: http://steamcommunity.com/groups/IOMMODplayers

            Comment


            • #7
              Well now im exited

              Comment


              • #8
                Great job!

                Comment


                • #9
                  Originally posted by Marta View Post
                  Good approach doing baby steps. I rather get solid bits and peaces instead of waiting for a great ambitious pack which is never released.
                  Not to fond of "no zoom" only. Would be nice if one could choose likre in IMO, but perhaps technically not possible, yet.
                  It is possible but generally requires double the work for all weapon files and modifications to other core scripts. We aren't ruling a 'realism' mode out yet but it won't be in the first release; we'll be looking to see community reaction first.
                  sigpic

                  Comment


                  • #10
                    Nice to see all of that!

                    Just a quick thing for your contributor list, the G98 model and bake was done by "Coin-God", I just did the texture and some normal map edits

                    (And it's the Schlieffen Plan, not Schleiffen Plan )
                    Last edited by r0tzbua; 09-09-2015, 02:18 PM.
                    I do 2D and 3D things.
                    Check them out at [URL="http://www.r0tzbua.net"]r0tzbua.net[/URL].

                    Comment


                    • #11
                      Sweet, fixed that up
                      sigpic

                      Comment


                      • #12
                        Are there any plans for custom meshes in the works for this mod yet or should map makers make do with the stock meshes or personally designed meshes for the maps?

                        I am not sure we would need much really. Maybe some destroyed tanks (Especially for the Western front 1918) or WW1 era artillery pieces. Early 1900's model cars or trucks perhaps too. Just to set the era a bit. There was a lot of work put into trench models I know on the other mod, but I am going to see what I can piece together from the RO2 meshes on hand. Der Iwan BErg and No Mans hill had some good examples.
                        Support Custom Maps and Mods

                        Comment


                        • #13
                          Originally posted by nymets1104 View Post
                          Are there any plans for custom meshes in the works for this mod yet or should map makers make do with the stock meshes or personally designed meshes for the maps?

                          I am not sure we would need much really. Maybe some destroyed tanks (Especially for the Western front 1918) or WW1 era artillery pieces. Early 1900's model cars or trucks perhaps too. Just to set the era a bit. There was a lot of work put into trench models I know on the other mod, but I am going to see what I can piece together from the RO2 meshes on hand. Der Iwan BErg and No Mans hill had some good examples.
                          We don't have a big enough team to consider environmental assets; all that'll be available (unless we find some dedicated modeller) will be the stuff in RO2.

                          The mod is starting extremely light + small scale; we have basically only 1-2 "new" weapons on release. If there is interest in it, then maybe we'll find someone who wants to do env-assets once we get some publicity

                          Originally posted by CannonBall
                          Although with things like this its usually best to wait until the creator of the mod releases the code base for mappers first so we know its fully functional.
                          Not quite sure what you mean with that. It's working right now, and release this month (or October at worst) will function very similarly to HOTW. Once I release this 'code-base' it'll just be up to mappers to change the roles + objective type.
                          Last edited by Panzer Jager '43; 09-10-2015, 01:20 AM.
                          sigpic

                          Comment


                          • #14
                            Yeah, adding environmental assets is as simple as importing the fbx into the sdk and saving it to the map file. So like under the content browser, you could save your WW1 rock or tree as TE-Mapname.Mesh.MyWW1_rock, so pretty much same as usual.

                            Comment


                            • #15
                              Originally posted by CannonBall
                              Great, time for custom sigs then.
                              Well done!
                              Is there a logo in the works for this mod?
                              Support Custom Maps and Mods

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