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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
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So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Faction A vs Faction B: Crowd-Source Brainstorm

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  • [RS] Faction A vs Faction B: Crowd-Source Brainstorm

    Some of you may well be aware of the allusions Yoshiro made recently to a "Faction A vs Faction B" scenario for RO2/RS.

    A facile response would be "Well these factions are already in game, it's got to be very simple to bring them together".

    The more experienced modders, especially coders, will see right away that, with a codebase as huge as RO2/RS's, this is a very long way from the reality of the situation. In short, this is a HUGE task.

    Somebody in another thread has already pointed out potential problems with the insults - for example, A Russian in Khalkin Gol would not call his enemy a "German pig". What I would like to do here is tap into the collective smarts of the RS modding community and brainstorm other potential problems with all kinds of stuff....

    Classes for CD, weapons stats DB, campaign mode etc etc.

    I hope that this can become a very constructive thread where the community and we at Anti-Matter Games can work together to make the 'next big update' more awesomerer

    So, any comments about potential pitfalls/solutions for bringing 2 existing factions together?
    Last edited by Nestor Makhno; 04-26-2014, 04:35 AM.

  • #2
    Originally posted by Nestor Makhno View Post
    more awesomerer
    You made that word up....but I like
    I'm on a vodka diet, I've lost 3 days so far.


    • #3
      1) Flamethrowers. RO2 factions are not coded to burn and char like RS factions. Germans should also get their own flamethrower if going up against Americans.

      2) Weapons. I find that the RO2 weapons feel easier to handle than RS weapons. I think this would give Germans a great advantage against Americans, especially due to the Garand's smaller clip size and clunkier sights (can we please make them semi-transparent in an update?).

      3) Vehicles. It wouldn't feel complete to have Americans without tanks or some form of transport vehicles. This could probably be added later, but it would be much better to have it right away.

      4) "Switching sides" dialogue. I've noticed that when playing SD in RO2, the narrators say "Allies and Axis switching sides". However, in RS, the narrators say "USA and Japanese switching sides".

      5) Enemy weapons unlocked by heroes. Americans shouldn't be able to use Japanese weapons against Germans and Germans shouldn't be able to use Russian weapons against Americans.

      6) Native voices. Would Germans still speak English if native voices was disabled? This probably isn't too big of an issue.

      7) Faction color on scoreboard, killfeed, etc. Americans and Germans are both some shade of green. One of them would probably need to be recolored to make the distinction easier.

      8) Honor levels. Would you use RO2, RS, or both honor levels? RS honor level when playing Americans? RO2 honor level when playing Germans?

      9) What about those that don't own RS? Will they have full access to the German side but limited access to the American side? This would probably cause people to teamstack. Or will this be another paid expansion? I think you guys deserve the extra money, though it would probably need to be a more affordable price point than RS.

      I'll try and add more stuff to this list as I come up with it.
      Last edited by Moskeeto; 04-27-2014, 12:59 AM.


      • #4
        This, Mozzie, is exactly the kind of stuff we are looking for, and one of the reasons why I love this community


        • #5
          with the insults would it be possible to change them to generic ones

          i.e. "pig" = instead of "German pig" there by being able to be applied to any and all sides


          • #6
            The mutator that we use on the TWIL servers does have the ability to exchange classes by other classes. For instance replace the EliteAssault by a Rifleman class. It's full working as long as both classes are from the same faction. Just out of fun I once tried to use it to exchange a HOS class with an RS class. It does show up correctly on the class selection screen, however selecting is will give a "This class has already been taken" even though the counter still indicated 0/1. This was on a HOS map. I never tried to replace a RS class by a HOS class on a RS map. The chance of that working is a bit higher due to the inheritance tree of the HOS vs RS classes. But then still the HOS class would have characteristics of the RS faction due to all other objects being RS class instances.

            In short, I think a lot of coding is required to get the factions to work as they do on their original maps.


            • #7
              Originally posted by Ducky View Post
              In short, I think a lot of coding is required to get the factions to work as they do on their original maps.
              That has definitely been our experience so far, Ducky

              We'll have a look at that mut.
              Last edited by Nestor Makhno; 04-26-2014, 05:15 AM.


              • #8
                Originally posted by Moskeeto View Post
                Germans shouldn't be able to use Russian weapons against Americans.
                they actually should.
                playing RO since 2009.
                IOM 3d modeller, animator, historical research.


                • #9
                  Music. Will it be map based or factioned based? Capping music and level up sounds need to be considered.
                  Support Custom Maps and Mods


                  • #10
                    Originally posted by aaz777 View Post
                    they actually should.
                    Did their captured Russian weapons make it out to the Western Front?


                    • #11
                      Originally posted by Moskeeto View Post
                      Did their captured Russian weapons make it out to the Western Front?

                      this for example
                      playing RO since 2009.
                      IOM 3d modeller, animator, historical research.


                      • #12
                        A few russian weapons (Cannons) where used at the Atlantikwall. But the most captured stuff which where used at the Westfront where french (Lebel bolt action rifle
                        Last edited by Cultivator; 04-26-2014, 07:21 AM.
                        Support the [URL=""][COLOR="DarkOrange"]IOM[/COLOR][/URL] - Join the IOM Servers!


                        • #13

                          US Marines would not fit, especially the camo hero skins would be out of place. Add German camo uniforms at least as hero skins, please.


                          • #14
                            If we add the Battle of Khalkin Gol we would pretty much depend on combined arms map as battles where infantry only came to use were extremely rare. So I'd suggest big combined arms maps if you consider recreating that scenario.
                            Well it's gotta be a Chocolate Jesus to keep me satisfied.


                            • #15
                              Germans vs Americans would definitely make this game span across so many amazing theatres, it'll be amazing if we can do this.

                              As for suggestions, I'd probably say that the main priorities would be voice lines, uniforms, and weapon handling (in reference to Moskeeto's post). And then tack on all the other aesthetic stuff like proper classes, UI colors, win/loss music and voice lines too.

                              It would be really fun to test this out in raw form, just to see the feel of Germans vs Americans or Russians vs Japanese would play out in terms of weapon handling, which I think would be a big issue considering how different the atmosphere is from RO2 to RS in terms of that.

                              I don't really have much else to say except wants (like vehicles and map suggestions) but I'll be sure to update if I have any other ideas.
                              Formerly Extremity
                              Specs: 8GB RAM, GTX 460, i5-3570k