Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Best and worst of suggestion - Look here before posting

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  • Originally posted by Placebo Cyanide View Post

    What happens now:
    - An enemy is holding a primed grenade and getting ready to throw it
    - You shoot said enemy and either kill him or make him drop the grenade
    - His grenade kills 3 of his teammates and he gets temp-ban for excessive teamkilling

    What should happen:
    - An enemy is holding a primed grenade and getting ready to throw it
    - You shoot said enemy and either kill him or make him drop the grenade
    - His grenade kills 3 of his teammates and you are awarded with the kills and he is not penalized for it.
    BRILLIANCE! This deserves its own suggestion thread. No more "sorry, dead nade."

    Only problem I see with "transferring ownership" is that if you or a teammate were next to the enemy dropping the grenade in that scenario, your/their death would then be a suicide/tk.

    Maybe that enemy would then get credit for killing you and your teammate, while you would get credit for killing his comrades. Points for everyone! After all, the two of you did cooperate in blowing everyone within ten meters of the situation apart.
    Classic forever.


    • +1 Added this suggestion.

      I agree with the first part, getting a teamkill for a dead nade is lame.

      About the second part I am not so sure...
      like Nikita already said it will get problematic if a dead nade kills enemys and friendlys alike.
      Glauben. K


      • @Capt.Cool
        "checking MG ammo by looking at belt or drum Magazine"
        Is done (see the gdc Gameplay video)


        • Is it really that horrible to get TK for a "dead nade"? I mean, isn't it your responsability to not die while throwing a nade? I am often pissed at people who got team8s killed due to their reckless behavior =).


          • Limited jamming caused by teamkilling to deter carelessness. Shoot a teammate who doesn't forgive you, and on the next respawn one of your bullets in your inventory is a dud when you pull the trigger, requiring you to do simple immediate action, ie, hit the reload key. This adds authentic but negative weapon handling as a punishment for careless shooting, giving a more tangible deterrant against teamkilling which otherwise doesn't phase players who might not care for the scorebored and might peform too well to wind up on penal servers.


            • Originally posted by Snuffeldjuret View Post
              Is it really that horrible to get TK for a "dead nade"? I mean, isn't it your responsability to not die while throwing a nade? I am often pissed at people who got team8s killed due to their reckless behavior =).
              Maybe this happens a lot when you die from an enemy nade after you've pulled the primer on your own. There are so many nades being exchanged in RO sometimes that I wonder if people somehow spawn without a rifle.


              • Quick suggestion or add to the options menu if already possible: Fullscreen borderless windowed mode.
                I know you can go to window with alt+enter, but I dont see an option to make it borderless.

                Also an option to disable the main menu background movie would be nice.
                Last edited by mundox; 08-31-2011, 12:03 PM.


                • Can't shoot/kill people climbing through windows

                  I noticed in game last night that when i tried to pop someone climbing through a window that the shot didn't register. I'm 98% sure i didn't miss. Also, there are some clear issues with lying prone next to walls, lamp-posts etc. glitching.

                  on another note, i am totally new to the red orchestra franchise and am very impressed with this game so far. thanks for amking a realistic and hard ww2 simulator game.


                  • Scoreboard

                    Its kinda slow and hard to spot your name from the scoreboard. Own nick should be some visible color like bright red etc.


                    • I do not know if they have already said, but after trying the beta a few hours, these are my suggestions:
                      - 1 army for soldiers: to collect a second main weapon, meaning to lose roles,
                      - to inspect corpses for ammo,
                      - walk when stamina ends...


                      • I feel this is VERY important so I'm sticking this here as well.

                        __________________________________________________ __

                        RO2 needs functions to support more team communication.

                        1) Color specific chat
                        - All chat - Red/Green (depending on your team)
                        - Team chat - White
                        - Squad Chat - Light Green

                        2) Squad specific Voice chat.
                        - Two options for voice chat. Voice chat for whole team, and another for squad only.
                        - By no means am I suggesting voice chat be for only squads. Just another option for squads only

                        3) Icon appearing over someone who is using voice chat (seen by teammates only).
                        - Very annoying when someone is asking for help, but nobody knows who is talking. Are they talking to me? Are they in a different area? During combat, looking for someones name does not come to mind first.
                        - In real life, you WOULD know who is talking if they are near you. I believe a SMALL icon over the speakers head would replicate that.
                        Last edited by HodlPu; 09-02-2011, 03:46 AM.


                        • Can we get seperate buttons for use, cover, and bandage? It just doesn't work well combined.


                          • nicht dr
                            Glauben. K


                            • Modeling of shrapnel being thrown from grenades - current system is either insta-dead or just suppression effects with no wounding.


                              • Menu controll when is in the tank whit human player..
                                As in Ro1 you could tell your driver to go forward, stop, turn ...ecc