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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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  6. Use of symbolism and regalia recalling Stalinism.
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So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[WHITELISTED] IJC WeaponPack (Ivan & Jack Carver)

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  • [WHITELISTED] IJC WeaponPack (Ivan & Jack Carver)

    IJC Weapon Pack
    Latest version: IJC Weapon Pack White V2.7

    Wanna be a BETA tester and see the latest weapons first?
    Sign up now!

    Join us:
    IJC Development on Facebook (Like us to get specials and the latest news)
    IJC Development Home

    The KillingFloor Weapon Pack adds 5 new high quality weapons to KillingFloor:
    • H&K MK23
    • Dual H&K MK23
    • Horzine M7A3
    • Barrett M99
    • FN Fal
    • Kel-Tec KSG (very soon)

    1) Use the Installer to Install the mod
    2) Check the installation directory (C:\Program Files (x86)\Steam\SteamApps\common\killingfloor)
    3) If playing Solo just select "-=Ivan=- & Jack Carver Weapon Pack -White V1-"
    4)For dedicated servers add this to your server bat file "?Mutator=IJCWeaponPack-W1.MutKFWeaponPack"

    Shop Mutator Pickups:

    White V2 (Out on 24th)

    IJC Weapon Pack White Version 2 - YouTube
    -=Ivan=- & Jack Carver's Weaponpack - YouTube

    [CENTER]Download Here

    Version White V2.7 (12h November 2011)
    Last edited by -=Ivan=-; 03-10-2012, 07:34 PM.

  • #2
    Very nice; downloading!
    [URL=""]Wolf Pack Clan[/URL] [URL=""]Greater Good Games[/URL]


    • #3
      Nice job guys, keep up that good work.
      Would be nice if you managed to make a weapon for each perk now, such as, idk, a PIAT for Demo, a AI AWSM for SS, a rifle with a 3 round burst option (preferibly British obviously, no Colt or Arma-Lite rifles).

      Oh the room for further improvements is large, but you are doing a very good job, TWI devs should take a serious look at some of your work.

      100 Whitelisted Ways To Kill The Patriarch Contest
      Steam Profile


      • #4
        It doesnt work for me unless i remove this line from the ucl. Are you sure the crossbow wording is correct?

        Weapon=(ClassName=KFWeaponPack-BETA-V48.M99SP,PickupClassName=KFMod.CrossbowPickup,AttachmentClassName=KFMod.CrossbowAttachment,FriendlyName=KFWeaponPack-BETA-V48.M99SP.ItemName,Description=KFWeaponPack-BETA-V48.M99SP.Description,FallbackName="Compound Crossbow",FallbackDesc="A recreational hunting weapon, featuring a firing trigger and a powerful integrated scope. ")
        I want to die peacefully in my sleep like my grandfather, not screaming in terror like his passengers...


        • #5
          Ah sorry the M99SP should not be in this version


          • #6
            Originally posted by Faneca View Post
            Nice job guys, keep up that good work.
            Would be nice if you managed to make a weapon for each perk now, such as, idk, a PIAT for Demo, a AI AWSM for SS, a rifle with a 3 round burst option (preferibly British obviously, no Colt or Arma-Lite rifles).

            Oh the room for further improvements is large, but you are doing a very good job, TWI devs should take a serious look at some of your work.
            I don't know if there even are 3 shot burst British weapons lol.


            • #7
              Originally posted by Jack-Carver View Post
              I don't know if there even are 3 shot burst British weapons lol.
              I'm sure the guns in the SA80 family have a 3-shot burst.

              Anyway guys, this pack is indeed worthy of , and the Mk23 is SO SEXY. The new firing animation has made me fall in love again, just like I already had once before in Rainbow Six: Vegas 2.


              Although let me admit that the volume reduction on the Mk23 makes me sad. :[ I love loud guns in games and I never got to see the loud version!
              Last edited by C_Gibby; 03-11-2011, 06:28 PM.


              • #8
                best KF mod, excellent work dudes
                [quote=sheaownsaford;790522]or make lightsabers! Or have mushrooms that make your head big while flinging fireballs????[/quote]


                • #9
                  Excellent work, thanks a lot for this pack guys!


                  • #10
                    Awesome mod. Do you guys allow modifications to this? (i.e. ammo increase for the M99 based on perk level) Thanks.


                    • #11
                      Originally posted by krispyk View Post
                      Awesome mod. Do you guys allow modifications to this? (i.e. ammo increase for the M99 based on perk level) Thanks.
                      You can do this for your own use but please do not release any modified versions for now.


                      • #12
                        Originally posted by Jack-Carver View Post
                        You can do this for your own use but please do not release any modified versions for now.
                        Thanks. Another question, is it ok to incorporate this into Marco's Per Server Stat's mutator? The veterancies there start with SRVet and not KFVet, which translates to the medic not getting the ammo increase. I could be wrong though. The changes I make will be just for one of the servers I run and I promise I won't release a modified version. Please let me know. This is a great weapon pack and I understand a lot of the work that goes to these. The last thing I want to do is upset you guys. Thanks again.


                        • #13
                          That would be ok, i already tried to edit macro


                          • #14
                            the mk23 doesnt work with me
                            i can shoot with it, but the gun is at bottom of my screen. so i cant see the mk


                            • #15
                              What resolution are you using?