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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
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So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Server Subscribe to SteamWorkshop

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  • Server Subscribe to SteamWorkshop

    I've updated the wiki with how servers can subscribe to Steam Workshop content.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    When I try to use the Steam Workshop Upload tool, it only lets me choose between Weapon Skin and Wearable Accessory. Is map uploading not available yet or am I missing something? ^^; I'll set up a redirect in the meantime.


    • #3
      I believe map and mod upload tool are incoming with the hotfix.
      Pretty, what do we blow up first? - Myn Donos


      • #4
        Awesome thank you ^_^


        • #5
          Could you please confirm the correct location that subscribed workshop maps will download to?

          I have subbed to a handful of maps and have the server working on some of them. I have added the appropriate new content to the ini files as per the documentation yet the server crashes when loading certain maps according to the logs it couldn't find the files. The doco doesn't mention where the maps reside.

          I have found them in KFGame\Cache folder, in subfolders by there workshop ID - except some maps have different subfolder structures to others and I wonder if thats messing things up. I could move the files around but I imagine that will stop the Workshop Sub from working...

          Is the change in folder structure a problem? Or is my issue likely elsewhere?

          For example:



          • #6
            I have a problem making the server download maps from the workshop. I followed the wiki instructions and this is the error I get:

            Last edited by Gladius; 03-14-2016, 02:35 PM.


            • #7
              Originally posted by Gladius View Post
              I have a problem making the server download maps from the workshop. I followed the wiki instructions and this is the error I get:
              The server can't download/install the workshop map due to too less available disk space.
              [0416.58] Critical: Windows GetLastError: Not enough storage is available to process this command. (8)
              That is why it is shutting down.


              • #8
                Facepalm. Maybe I should get my eyes checked. Thanks a lot for helping me out.


                • #9
                  Quick question, how do we set the update check interval for workshop items?

                  I've just added my first Workshop map to my server and watching it, I see a bunch of lines that its checking for updates quite a bit. Guessing like once every 30 seconds or so.

                  Is there a setting we can change so it doesn't check so often? I'd like to make it so it only checks once every couple of hours instead.


                  • #10
                    I subscribed my server to a map using the guide on the wiki and it just keeps saying

                    Log: UKFWorkshopSteamworks::ForceItemInstall: State of item 642694644 is 4.

                    but it isn't actually downloading the map.

                    Everything I did to my server is:
                    I added


                    at the bottom of my PCServer-KFEngine.ini file, and above my other download managers, I added

                    DownloadManagers=OnlineSubsystemSteamworks.SteamWo rkshopDownload

                    Is there something I'm missing?
                    I make long posts on the KF2 forums to burn time in my easy CS classes :D and I still get bored...


                    • #11
                      Workshop server files are in KFGame/Cache/ folder (then you will see subfolders named after the workshop item ID)

                      For Workshop maps, copy the map file name from this cache folder, to add it to the PCServer-KFGame.ini to be able to see the map in the webadmin (see wiki for reference, it is under the workshop part)

                      I myself had a problem, can someone at TWI have a look at this?

                      and +1 for the workshop request update check flood in the log. I do not think checking for updates every few seconds is relevant, in my opinion it should check at launch, every hour and/or every map change. But constant update check? why? I imagine if a machine got 20 servers (that is not unbelievable, My own server can handle around 24 KF2 standard servers so sure people got better machines and can do more), you do the maths Number of servers X number of workshop items (assuming they all have same amount of items) X number of workshop requests per hour = maybe getting blacklisted for DOS by Steam... just a guess but not impossible, I never tried to flood a steam server with requests (and also it may increase a little CPU and network usage for nothing).

                      And by the way, thank you for having a proper workshop integration to server, that was not done right on RO2, now on KF2 it is well done (maybe still a bug exists, if you can check the link above)
                      Last edited by ; 03-14-2016, 09:10 PM.

                      Originally posted by PsychoPigeon
                      do not suggest $hit you do not know about


                      • #12
                        Ye I know it's supposed to be in cache. The problem is the folder is there, but there's no map. If I search the entire server folder for the map, I get no results as well. The server seems to think that it is there (item state is 4, which I believe means it is up to date) but it isn't actually up to date (obviously since it's not even there at all.

                        My friend is also getting the same issue on their server.
                        I make long posts on the KF2 forums to burn time in my easy CS classes :D and I still get bored...


                        • #13
                          running server on same machine than the game?

                          Originally posted by PsychoPigeon
                          do not suggest $hit you do not know about


                          • #14
                            Ok I fixed it; I deleted both the folder in binaries and the folder in cache (both of which were completely empty), then restarted my server and only THEN did it realize that the map wasn't actually downloaded and it redownloaded it.
                            I make long posts on the KF2 forums to burn time in my easy CS classes :D and I still get bored...


                            • #15