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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Workshop file directory tree (and localisation files)

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  • Workshop file directory tree (and localisation files)

    What is the recommended or required directory tree structure for a workshop project? I have seen some very basic examples, but only catering to maps, not mods. Just so you don't bother linking this to me, I have read this guide: https://tripwireinteractive.atlassia...op+Upload+Tool.
    I know that it tells you to some extent, but it doesn't really explain it thoroughly.

    If I want localisation files to be added to my workshop file, what is required? Where should the localisation files be located, and do I need to do something special in the Workshop Uploader Tool? I know that a localisation file is included in the example in the link, however, I don't know if that's where it's meant to go for mods as well.

    Finally, will a client download the localisation files from the server when they connect to it? I've seen lots of posts asking this before the workshop was implemented for KF2, and the answers were always something like: "hopefully this will be addressed when the workshop is implemented", but I haven't seen an answer to it since then.

    Any information would be greatly appreciated. This is my first time uploading a mod to the workshop.

  • #2
    Anyone? It's been a month, surely someone - probably a dev - knows the answer.


    • #3
      We are looking into this and will get back to you with more information.


      • #4
        Great, thanks.


        • #5
          UP! I need to upload a localization mod, how can I do that? TWI please.

          Originally posted by PsychoPigeon
          do not suggest $hit you do not know about


          • #6
            Lol I was going to link you to this thread in your other post, but it looks like you found it . Some information on how the progress of this is going would be very nice.


            • #7
              by the way TWI https://tripwireinteractive.atlassia...op+Upload+Tool
              WorshopUserTool wsinfo_testmap.txt

              As a heads up you can use the Tags field by doing any of the following:

              $Tags "Maps,Mutators,Gamemodes,Weapons"

              That would include all the current tags for Maps and Mods. Separate the tags by a single space.
              I tried to make an item with command line upload, following the structure or the item as described to put my .fra localization files, but the item download empty folder from workshop after I subscribe (and anyway it will not put localization files in good folder, it downloads workshop item in the Cache folder, not in My Games\KillingFloor2\KFGame\Localization\FRA so the game can not override the game localization anyway)..

              Originally posted by PsychoPigeon
              do not suggest $hit you do not know about


              • #8


                • #9
                  Currently the KF2 workshop upload tool does not support localization or config files. However we've made a change to Vietnam to do so in the next update that will likely come over to KF2 in a future update.
                  Pretty, what do we blow up first? - Myn Donos


                  • #10
                    Finally...Good News. Thank You.


                    • #11
                      That would be great, thanks.


                      • #12
                        Currently the KF2 workshop upload tool does not support localization or config files. However we've made a change to Vietnam to do so in the next update that will likely come over to KF2 in a future update.
                        So what is the status of this topic?! I have noticed a workshop item that correctly submitted a localisation file to the correct directory. Anyone know how this is done?


                        • #13
                          Originally posted by oldschool View Post
                          So what is the status of this topic?! I have noticed a workshop item that correctly submitted a localisation file to the correct directory. Anyone know how this is done?
                          Already answered this question on the workshop item but to save everybody some time and effort looking for it... I figured this out by trial and error and documented it here under "Advanced uploading". I hope that helps a bit.