Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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WWAUT - The Descent Content Update

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  • WWAUT - The Descent Content Update

    Hello everyone!

    For those of you just joining us or in need, or a reminder of what all is coming to Killing Floor 2 in the spring update, let us start with a quick information roundup!
    • 2 New Weapons
    • A new way to play Survival
      • With the Holdout sub-mode only playable in new maps built for it (one of which comes as part of this update!)
    • 2 New Maps

    It has occurred to us that we hadn’t yet named the new map; it is time to fix that! What, you want to know more about the release date as well? Alright. Our current schedule (barring any major issues) has you jumping into The Descent the week of March 20th! That is next week for those of you without a calendar handy.

    Later this week we should have a Work In Progress changelog to share with everybody so they can check out all the fine details. Sadly, the timing hasn’t worked out for us to be able to get an opt-in beta ready for this update as all hands are full speed ahead for our current timeline and can’t break off to make a separate build.

    Something else that is coming shortly is our Linux Dedicated Server beta test. It may not be in time for The Descent Content Pack, but sometime in the near future we believe we will have Linux server files ready for admins to test via SteamCMD.

    And the last thing we have to share with you today is another Killing Floor comic (here is the last one incase you missed it)! So dive right in and begin your drop into The Descent with your favorite zed fighting crew.

    Last edited by Yoshiro; 03-16-2017, 11:06 AM.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Cool I'm not at work next week


    • #3
      i've got only 2 questions: 1) Is there a limit to how high Skully can get? 2) Since when Strasser become less sexier clone of Putin or it is another way around?


      • #4
        Linux Server, NICE !

        Do we know the system requirements for this server ?

        I have a server with
        2 cores / 4 threads
        1.86 GHz+
        4 Go RAM
        40 Go SSD
        100 Mbps network speed

        Can it handle a KF2 Server ?
        Last edited by Schneider95; 03-16-2017, 11:54 AM.


        • #5
          Are we ever going to get an ironsight semi rifle for sharpshooter? Maybe something like an SKS? Also im not sure but the LAR feels like the sights are slightly off-center.
          Stuff happens. /shrug


          • #6
            Originally posted by CJwarrior View Post
            Are we ever going to get an ironsight semi rifle for sharpshooter? Maybe something like an SKS? Also im not sure but the LAR feels like the sights are slightly off-center.
            I would love SKS or M1 Garand for sharpy...


            • #7
              Originally posted by Veny View Post

              I would love SKS or M1 Garand for sharpy...
              Or even better, an SVT-40
              Stuff happens. /shrug


              • #8
                MMmm SVT-40 and M1 Garand...

                Now I have to go play some Zombie Army Trilogy.

                Hard/Suicidal - KF1 and Custom Maps


                • #9
                  Originally posted by CJwarrior View Post
                  Or even better, an SVT-40
                  Hmm... with semiauto/auto mode as alternative fire. Maybe as a crossperk for commando... who knows :-)
                  Anyway some Soviet weapon pack would be cool - PPSH 41, Spagin, SVD, Makarov/Tokarev Pistols etc


                  • #10
                    omg next week! I was expecting sometime in April, nice!


                    • #11
                      Yes! Wonderful, I'm really looking forward to this next update.
                      And please, keep up with the comics! They're awesome, provide a little more info about the world, and make us laugh.


                      • #12
                        Didn't expect a comic before the update, was fun reading ^^
                        Looking forward to new weapons and maps!


                        • #13
                          Originally posted by CJwarrior View Post
                          Also im not sure but the LAR feels like the sights are slightly off-center.
                          LAR sights are dead on when stably aiming, but the levering animation takes them a bit off center for quite a while after each shot, and the notch rear sight makes this less intuitive than KF1 LAR's nice aperture sight animated where it was usually either way off or dead on. Since it's a sharpshooter weapon, maybe the animations should be adjusted to take a hint from cowboy action shooters and hold it steadier while levering to make ADS more worthwhile. Still some recoil to put it off for a moment, though.
                          Last edited by Azukki; 03-16-2017, 07:37 PM.


                          • #14
                            What a pack of great stuff, can hardly wait!


                            • #15
                              Originally posted by Azukki View Post
                              LAR sights are dead on when stably aiming, but the levering animation takes them off center for quite a while, and the notch rear sight makes this less intuitive than KF1 LAR's nice aperture sight. Since it's a sharpshooter weapon, maybe the animations should be adjusted to take a hint from cowboy action shooters and hold it steadier while levering to make ADS more worthwhile. Still some recoil to put it off for a moment, though.
                              Interesting video. Now i wish we can use the LAR that fast and effectively. Like right now for SS, the pistols fare better because they dont sway as much and are much more cheaper to supply. Also wish that the scope wasnt too annoying to use on the M14.
                              Stuff happens. /shrug