Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Problems with dwarfs read this first!

This is a sticky topic.
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  • Problems with dwarfs read this first!

    Exhibit A: "Dwarfs has stopped working" - The Windows Crash Screen

    Symptom: The game installs fine, but crashes on startup.

    Solution: Try to install .NET and XNA manually. Most likely it's the XNA upload so start with that, you can follow the link below.

    XNA 4,0


    Exhibit B: "Error Code 2908" - The Missing Gatekeeper

    Symptoms: You try to install XNA but get this error instead. This one is a blast.

    Solution: Ten easy steps, compiled by the legendary poet Killin_Frenzy
    0. Make sure you have installed the framework 4.0

    1. Check out the version of mscoree.dll in c:\windows\system32. If it's 2.0.50727.4927, then continue.

    2. Fiddle with permissions of this dll (Properties>>Security>>Advanced>>Change permissions>>Add>>$$Your user name$$>>OK>>OK>>OK

    3. Rename it to mscoree.dll.old

    (If you have windows 7 x64 then do the same in 1-3 ALSO with c:\windows\syswow64\mscoree.dll)

    4. Open the file dotNetFx40_Full_x86_x64.exe ( with any extractor and extract it to any folder

    5. Open the folder

    6. Find the file netfx_Core.mzz and rename it with and open with extractor

    7. Extract the file _003_mscoree_dll_x86 (and if you have windows 7 x64 ALSO the _003_mscoree_dll_amd64)

    8a. X64: Rename _003_mscoree_dll_amd64 to mscoree.dll and copy it to c:\windows\system32

    8b. X86: Rename _003_mscoree_dll_x86 to mscoree.dll and copy it to c:\windows\system32

    9a. X64: Rename _003_mscoree_dll_x86 to mscoree.dll and copy it to c:\windows\syswow64

    10. No restart needed. Just install the x64 prereqs and next visual studio as it was ment to be. (In this case it's XNA 3.1)

    Exhibit C: "Ooops, sorry about this!" - The Eternal Sadness

    Symptoms: You start the game, and it runs, but immediately or almost immediately, it crashes into the in-game crash screen. It says that you can press enter or escape to send a crash report, but it's lying -- you can't do either!

    This rare startup bug is caused by bad feng shui in your machine and is very likely related to your sound card. Most common habitat is in computers with Vista64 and a sound card of Sound Blaster technology.

    Solution: If you're lucky, updating your sound drivers. If you're not, switching to on-board audio.

    Exhibit D: "..." - The Peek-a-Boo of Doom

    Symptoms: The game 'starts', and the Dwarfs!? icon appears for a split second before disappearing without any kind of crash screen.

    Solution: This error is very rare, and has no known weakness. We have top men on the job.

    If you have a startup issue not related to these breeds, or have additional information for our Buggydex, feel free to make a new thread.
    Last edited by Robin; 12-11-2012, 11:28 AM.

  • #2
    I did Section 1, But it didnt work! it says "This Installation package could not be opened. Verify this package and that you can access it. or verify the appcation vendor to verify that this is a valid Windows installer package."
    Last edited by Raccoon99; 12-10-2012, 08:26 PM.


    • #3
      Originally posted by Raccoon99 View Post
      I did Section 1, But it didnt work! it says "This Installation package could not be opened. Verify this package and that you can access it. or verify the appcation vendor to verify that this is a valid Windows installer package."
      Very much the same for me and 3 other KF friends I know.

      I have done all the things necessary like completely un-installing net framework and XNA and allowing the Dwarfs installer do it. Come to find out, the dwarfs installer runs 4.0 XNA and 3.5 .NET, despite what this sticky says.

      This stuff really needs to be revised.


      • #4
        Yes we updated to XNA 4 yesterday so we haven't had the time to update the sticky yet.
        We relised there is a bug on cards that can't handle a certin kind of texture size and are hard at work fixing it and making a new patch shortly.


        • #5
          None of those known bugs relate to my problem, I keep having crashes on loads. I completely reinstalled the game (even deleted the leftovers in the steam folder) and now I'm getting crashes on endless mode "restarts".


          • #6
            some of those files NOT compatable with Win8.1

            Well, let me see.... XNA NOT compatible with Win 8.1 x64. It says it is comp. with Win7 and earlier. and I am NOT going to mess this brand new machine up for one file, just to play a demo. Something needs to be done here. IF it is possible.