I think giving each class alternate unlock-able and/or purchasable(in-game trader) grenades would help define a classes play-style in a way that presents options while still fitting the main format the class provides. Like giving the berserker a stim that provides 25% less damage received for 5 secs instead of a grenade would promote the head on gameplay the class was made to play. Thats only an example but i think something like this could make for fun and interesting play-styles. As for the perks 2 options per 5 level is a great format the in trader is a thing so maybe giving us an option to buy in game upgrades with dosh between rounds to make our perks more effective(lasting for the game)would be a great addition like the firebugs floor fire increasing 25% per level increased (each perk maxes out at a certain number of upgrades for balance reasons of course) of course these are all just my opinions/suggestions on things i would consider fun. Lastly i think adding a VS gamemode where teams prior to playing games can turn on this setting(in the same place as difficulty and game length)and a single player can queue up for those hosts w/ the matchmaking option enabled to join and play as the final boss at the end of their game/waves they could join during the last wave to pick their character to play as or maybe its random. This would give single players a fun alternative to praying through a short wave game it’s another quick play option and a game mode that doesn’t change the vibe the game has of chaos and mayhem.
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