MOD EDIT: Text was crossed out in this post that is inaccurate and never stated by the person it is attributed to. Any inference from this statement is also wrong.
@Ralex : I would guess it came "naturally" ? Obviously, when the game was still in Early Access, you needed to have good reasons to go back to the game frequently to try out new stuff. Afterwards, the veterans had the return of both Twisted Christmas and Summer Sideshow. Then they brought back Halloween Horrors and ... Spring Cyberpunk?? I guess they kinda boxed themselves into these schedules. For better (it became appointments after a while, you KNEW something was about to drop) or for worse (updates with very little interesting content)
@GearShift : On another topic,
Yoshiro said that the sales were "disappointing" and thus "wouldn't allow additional resources for further KF2 updates" but no real figures... apparently Tripwire has been struggling to find a way to properly finance the game's post-launch. They had many thoughts and strategies internally and tried their luck. I still believe that 10 bucks for a single gun is waaay too expensive, but when I asked the question a few months ago, Yoshi answered that "they discussed a lot internally and figured that 5$ wouldn't be enough to make up the costs"... I personally believe that people would certainly be more inclined to buy guns if they actually costed half price. Or if you had bundles. But now, instead of having let's say 1000 players buying a gun at 5$, they maybe have 150 paying the gun at 10$... Oh well.
I often used the example of fighting games : they usually require a lot of animations, some have voice acting (mostly the NRS games) while others only got grunts or screams, they may have customization options (either skins or items) and often have deep movesets that need to be perfectly balanced with the rest of the cast. As such, it's hard to justify Tripwire asking 10 bucks for either a gun or a character (that you can't see, mind you) when most fighting game characters are between 5-8€ max.
Also, let's remember that we now have quite a lot of DLC weapons, so assuming you want them all... You could pay triple the price of the game. But you won't pay for all of them because some are worthless. But it's yet another problem : make a weapon that is too good and people will complain that you're blocking a great gun behind a paywall. Make it too weak and people won't want to pay for it...
@flashn00b : You really think so regarding the 1911? It's one of my go-to gun as a Gunslinger ! I absolutely love it. I used to find it a bit too weak but now I'm definitely hooked to that stylish little beauty. I'll admit I tend to use it one-handed with one or two upgrades. But it can definitely replace the Deagle, if you're up for something different. Can't really say much about the Mosin-Nagant however... I personally believe it's right up the sharp's alley, but it's just too inconsistent to be truly effective. It's a weird middle ground between the versatility and speed of the M14 and the raw power of the Railgun/M99. I do believe you're the one who often defended the right of the zerk to have a ranged option? Anyway that's something I've always been against
but oh well... I guess at that point, where any perk can deal with pretty much anything (the zerk has the Teslauncher and Frost Fang, the Firebug has any possible weapon that inflicts burns and the Medic is a one-man-army), it wouldn't hurt for the Commando to get a better sidearm and for the Zerk to have a Mosin...
Couldn't agree more about the Katana however. How the mighty has fallen... I used to love it dearly in KF1. I often used it even as a medic, prior to the inclusion of better weaponry like the M7A3 and Schneidzekk. Even when the arsenal of the perk got tremendously more expensive, it was still my go-to weapon (along with the Dwarfs!? axe). You were lighting fast, you could stun easily, you dealt quite a lot of damage... What's not to like? Having it so weak in KF2 hurts my soul. But it should have been expected seeing how it started of as an off-perk weapon...