Hi there,
I'm going to make this quick, I've been playing this game since 2015 (on PC), and I gathered some neat suggestions from friends and different HoE communities. So this post is long overdue!
New difficulty (call it whatever you want, maximum challenge or w/e) :
- 100% more Zeds/Large Zeds per waves
- 100% increased items spawn rate
- Quarterpounds/Scrakes wave 1
- Considering the number of Zeds and items spawn rate, money should not be a bigger problem even if a few players gets killed.
- Do not add achievements tied to this difficulty so people won't complain about it being too difficult.
Adding a new difficulty will massively increase the interest for this game for the skilled Twitch/Youtube Streamers and high skilled players, giving a lot of visibility to the game. It would be an exception in the current gaming market that could attract people looking for challenges.
Prestige/XP :
- A way to do Infinit prestige
- Going from 20 to 25 is still very slow
- Once reaching level 25, add an option to allow us to choose which level we want to be playing at (effectively giving us an option to nerf ourselves).
Maps :
- Night/rainy versions of some maps
- Add barrels to the game
- Some invisible walls/clipping walls needs to be removed, we already jump very low, it's quite frustrating to realize you can't jump on a very low item you should normally be able to jump over. There are a lot of inconsistencies on what you can jump on, what the game automatically makes you go over and what is clipped. I can make a few screenshots to demonstrate the problems.
Cosmetics : Since you make money with it, might as well enhance it.
- Weapons skins tied to player models
- Some cosmetics won't show up when you have too many
Balance :
- Buff Sirens
- Hemoclobber, Ion Thruster, HRG Incision and Frost Fang's damage needs to be lowered.
- Double barrel upgrades add a very low amount of damage right now (especially for their prices)
- M32 lowered recoil
- Survivalist reworked, +7 weight skill instead of +5 (melee skill damage should be lowered)
- Sharpie's "Dead Eye" skill should add max ammo +180 for the 9mm (therefore bringing back the Railgun+Magnum+dual 9mm loadout that was killed with the lowered 9mm ammo update)
- Zerk and Medic both dramatically reduce the pace of the game, they need to be addressed (nerfed)
End game scoreboard stats :
- Player's damage on boss
New Boss :
- Husk master + husk minions
New Zeds :
- Hush with Freeze cannon
- EDAR that fly
New weapons :
- For demo a gun that leave very small radiation zones
- Demo pistol shooting 1 mini rocket at a time
- A super weapon with 1 to 3 ammo max and 14 weight.
Trader :
- Weapons DMG numbers on the weapon sheet
- Upgrade % and numbers
Server owners/matchmaking quality of life changes :
- Add a new option for matchmaking and server owners called : "Allow late join" which would set the max number of waves that players can join
- Add a new option for matchmaking and server owners adding the possibility to change the team size (from 1 to 6)
Movements :
- Increase by 10 to 15% the step height (not the jump height) to prevent getting stuck on tiny edges and prevent inconsistencies.
Let the slaughter begins! See ya all.
I'm going to make this quick, I've been playing this game since 2015 (on PC), and I gathered some neat suggestions from friends and different HoE communities. So this post is long overdue!
New difficulty (call it whatever you want, maximum challenge or w/e) :
- 100% more Zeds/Large Zeds per waves
- 100% increased items spawn rate
- Quarterpounds/Scrakes wave 1
- Considering the number of Zeds and items spawn rate, money should not be a bigger problem even if a few players gets killed.
- Do not add achievements tied to this difficulty so people won't complain about it being too difficult.
Adding a new difficulty will massively increase the interest for this game for the skilled Twitch/Youtube Streamers and high skilled players, giving a lot of visibility to the game. It would be an exception in the current gaming market that could attract people looking for challenges.
Prestige/XP :
- A way to do Infinit prestige
- Going from 20 to 25 is still very slow
- Once reaching level 25, add an option to allow us to choose which level we want to be playing at (effectively giving us an option to nerf ourselves).
Maps :
- Night/rainy versions of some maps
- Add barrels to the game
- Some invisible walls/clipping walls needs to be removed, we already jump very low, it's quite frustrating to realize you can't jump on a very low item you should normally be able to jump over. There are a lot of inconsistencies on what you can jump on, what the game automatically makes you go over and what is clipped. I can make a few screenshots to demonstrate the problems.
Cosmetics : Since you make money with it, might as well enhance it.
- Weapons skins tied to player models
- Some cosmetics won't show up when you have too many
Balance :
- Buff Sirens
- Hemoclobber, Ion Thruster, HRG Incision and Frost Fang's damage needs to be lowered.
- Double barrel upgrades add a very low amount of damage right now (especially for their prices)
- M32 lowered recoil
- Survivalist reworked, +7 weight skill instead of +5 (melee skill damage should be lowered)
- Sharpie's "Dead Eye" skill should add max ammo +180 for the 9mm (therefore bringing back the Railgun+Magnum+dual 9mm loadout that was killed with the lowered 9mm ammo update)
- Zerk and Medic both dramatically reduce the pace of the game, they need to be addressed (nerfed)
End game scoreboard stats :
- Player's damage on boss
New Boss :
- Husk master + husk minions
New Zeds :
- Hush with Freeze cannon
- EDAR that fly
New weapons :
- For demo a gun that leave very small radiation zones
- Demo pistol shooting 1 mini rocket at a time
- A super weapon with 1 to 3 ammo max and 14 weight.
Trader :
- Weapons DMG numbers on the weapon sheet
- Upgrade % and numbers
Server owners/matchmaking quality of life changes :
- Add a new option for matchmaking and server owners called : "Allow late join" which would set the max number of waves that players can join
- Add a new option for matchmaking and server owners adding the possibility to change the team size (from 1 to 6)
Movements :
- Increase by 10 to 15% the step height (not the jump height) to prevent getting stuck on tiny edges and prevent inconsistencies.
Let the slaughter begins! See ya all.