I think the concerns here may be a bit misplaced, but I also think this stems from 2 types of mentalities in the community.
- players that expect to reach a point where every boss is easy [or at least not overly challenging] on higher difficulties and most matches are likely to end with a boss kill
- players that prefer a constant challenge, regardless how long they've played the game or their level, when they play higher difficulties
What am I getting at with this comment? I am suggesting it's better that a boss kill/map completion become more rare, and less "the norm" on Suicidal and HOE.
Even with the concerns noted about Matriarch here, she's easy as heck to take down on lower difficulty, but it actually becomes a fight that involves some thought on Sui/HOE. Asking for her to be dumbed down a bit would obviously result in a higher success rate on these difficulties, but do we really want that?
Is she difficult at times? Yes, but not to the point where it feels cheap [IMO].
If anything, I think TWI could go back to all the other bosses and review some minor buffs for Sui/HOE. As it stands now, SUI almost always ends in victory and I'd guess HOE is somewhere in the neighborhood of 40/60 [40 being success]. That strikes me as too high, and it strictly taken from my experiences.
To be clear, I'm not saying either of the 2 mentalities is "wrong", but I just wanted to throw my 2 cents into the conversation as I really like having serious doubts heading into the boss fight. It almost feels like you're just going through the motions when patty or abomination spawn since you know it's going to be an easy win.