Recent content by Swift-Brutal-Death

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  1. Swift-Brutal-Death

    DevaStationLowGravity

    This is DevaStation with alterations to allow low gravity without exploits. There may be a handful of odd bugs with the physics of dead zeds. If it makes you feel better I could say there are strange gravitational waves pulsing through the station that only affect dead zed biomatter :p...
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    InfernalRealm

    This has been a lot of fun to work on, I hope you guys enjoy it. Easter Egg Hunt Raffle Information: Download via Dropbox:https://www.dropbox.com/s/b3zhxkodw9iza5b/KF-InfernalRealmFinal1-1.kfm?dl=0 MODDB entry...
  3. Swift-Brutal-Death

    DevaStation

    It's been a long time in the making. I hope you enjoy! Download Via DropBox: https://www.dropbox.com/s/cetp9b1u97jeqks/KF-DevaStationFinal1-1.kfm?dl=0 MODDB Entry Page: http://www.moddb.com/games/killing-floor-2/addons/kf-devastation#downloadsform Video(Courtesy of 'One Man Gaming')...
  4. Swift-Brutal-Death

    Infernal Realm

    WIP This has been a monster of a project and I am happy to report that it is nearing it's completion.
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    After recent update Building Lights causes Bugsplat

    I tried a couple different maps. When I use build lighting the editor crashes. Any thoughts?
  6. Swift-Brutal-Death

    Question Regarding Map Contest

    Hey TWI, I have been discussing the mapping contest with a handful of mappers and players over the couple weeks and a couple quick questions have arisen with no clear answer. Regarding this statement as posted in the contest rules thread: "The maps will be judged in two phases based on the...
  7. Swift-Brutal-Death

    KF-HostileGrounds

    Final1-3 https://www.dropbox.com/s/gmuzuhnhlmjebqq/KF-HostileGroundsFinal1-3.zip?dl=0 Map contains 3 distinct environments. City, subway, sewer. It's comparable size-wise to Burning Paris in terms of playable space. Found someone's quick runthrough of the map on youtube. He checks out a...
  8. Swift-Brutal-Death

    KF-HostileGrounds

    Upcoming Project I have a Steam group where I make announcements for testing events. If you want to participate in beta testing or just see the progress of various projects please join! https://steamcommunity.com/groups/Swift_Design
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    OtherWorld

    A quiet place. Mostly...
  10. Swift-Brutal-Death

    Giving away a copy of Killing Floor 2 for a logo design

    This is the best location I could think to post. It's a bit of shameless self promotion mixed with a give away. Please don't crucify me! I am looking for a logo for my steam group page as well as a logo I can use elsewhere (possibly for a website) The title is 'Swift Level Design'. I like...
  11. Swift-Brutal-Death

    Issues with dynamic shadows turning on and off by themselves

    I am having issues with static meshes. It's a very strange bug and I'm not sure what causes it. Sometimes I will turn off cast dynamic shadows on a static or group of statics and when I load the level up again in the editor they have turned themselves back on. Also, sometimes a static that I...
  12. Swift-Brutal-Death

    WIP DevaStation

    W.I.P. Title: KF-DevaStation Having always been a big fan of sci-fi horror what better way is there to pay tribute than by creating a sinister space base, soaked in blood and full of ZEDS? I have a steam group that will contain updates. If you want to get involved please join up and check...
  13. Swift-Brutal-Death

    Connection to host lost

    I cannot connect to any servers, local or foreign. When I select one I get the message "connection to host lost" 100% of the time. Not sure what's happening. Tried verifying game, reset my router, restarted computer, etc... Edit: So sorry, found similar problems posted in Support section...
  14. Swift-Brutal-Death

    Delerium

    Title: KF-DeleriumBeta1-4 Link: https://www.dropbox.com/s/5vutdadj625q6dg/KF-DeleriumBeta1-4.rar?dl=0 Size: Small/Medium Screenshots: I have a Steam group up which will serve as a hub of sorts for testing purposes as well as updates! https://steamcommunity.com/groups/Swift_Design
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    KF-Delerium

    This project is the culmination of years and years of map making experience and finally being able to use an engine that can lend it's power towards bringing concepts to a very vivid level of detail. This is a hell of sorts, but I am not directly calling it a sequel to the first KF-Hell, this...