famas penetration was addressed in beta2, in beta1 it was 2 on rifle and 0 on shotgun
i had a feeling that same damage values on bastion shield from same zeds regardless on difficulty wasn't a bug
Summary: Looks like there's no AI Warning for walking over Residual Projectiles such as Molotovs, Spitfire or Thermite unlike Ground Fire which evasive ZEDs (clots, stalkers, crawlers) try to evade.
Summary: When HRG Blast Brawlers are empty (have no ammo in "magazine") but still have spare ammo to reload, in weapon select card they are marked as "EMPTY" like they have no ammo at all.
Summary: Berserker's Smash skill (+50% heavy attack damage) as well...
Summary: In Arachnophobia weekly players heal themselves after killing crawlers. However killing any other ZED types "heals" them as well, for 0 points. So Field Medics with buff skills apply these buffs on them with every kill, not only after killing crawlers.
Summary: Famas has penetration power of 2 for its bullets but not for pellets. I think it's meant to be vice versa.
Description: KFWeap_AssaultRifle_FAMAS, line 653. This block is all about shotgun stats (ALTFIRE_FIREMODE) yet there is PenetrationPower(DEFAULT_FIREMODE)=2.0 which...
One way i'm aware of is
1. Hold fire button and shoot
2. While doing so, without stopping, press Throw Weapon button.
Done. OwnerController.RotationSpeedLimit is now 488 with all weapons. Until you pick minigun back.
When you pick minigun back, RotationSpeedLimit is being set to 2000. While this...
From what i tested using
displayall KFSeasonalEventStats_Spring2021 bHitTakenThisWave
What counts as if you've "taken" damage, might be more. If one feel boring try it out.
- Grenades that don't normally do self damage (Flashbang, Molotov or M203 incendiary + 100% fire resistance)