Bit of an update:
I've art passed about 80% of the map and created a bunch of new props from scratch and reusing existing textures, including an M114A1 Howitzer to give the map some unique character. I hope to have the map completed soon, here's some screens in the meantime of my progress:
Update 3 changelog:
- Reworked the approach to objective A, creating more line of sight block and changes to the terrain.
- Added more cover and detail to objective B.
- Added more cover and detail to objective C.
- Changed direction of the sun to be in the eyes of the defenders instead of the...
For update 3 I'm working on making the map a little easier for the attackers, more defined routes into objective A through the barbed wire with added cover, and defining B and C objectives to create better battle lines.
- Added more cover and shell craters on the PAVN approach to objective A.
- Added more cover to objective A.
- Added an extra 2 Snipers and 2 MGs to PAVN.
- Reduced U.S MG role to 3 from 5.
- Reduced PAVN artillery cooldown to 3 minutes.
- Reduced round time to 26 minutes from 33...
- Moved objective E closer to objective F.
- Added more detail to objective D and made the cap zone smaller.
- Added more detail to objective A, removed tunnels, changed cap zone.
- Lowered NLF artillery cool down to 3 mins from 4.5 mins.
- Changed orientation of Recon flight path to...
- Objective unlock sequence has been simplified.
- Reworked area between objectives B and C
- Slightly reduced objective capture times.
- Added 100 more reinforcement points per team.
- Enabled 5 minute lockdown on all objectives except final (This might be dependent on a server...
- Decreased NLF Recon cool down, increased U.S cool down (as they have a loach.)
- Decreased NLF reinforcement timer to 20s from 24s.
- Increased HCM Trail ability duration to 60s and lowered cool down timer to 6m from 10m.
- Increased objective capture times.
- Added disarm volume...
Released the first build:
Need feedback on spawns, if there's enough cover, round timers and reinforcement points etc. I put deployable DShKs in the map since they will be fixed next patch.