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  • Tried to post to the thread, but not sure if it went through or not..

    Like the Arcade map. Nice to see something different.

    I've never tested Dynamic Pathnodes before. but you can find them in the SDK by going to.. View/Browser Windows/Actor Classes/ check Show Categories and go to Navigation, then go to Pathenode / dynamic pathnode (you'll have to set the physics to PHYS_Interpolating in all the Dynamic Pathnodes properties under the movement section to get them to work though)(also if you are using the show paths command to verify the paths have moved, youll have to run the command again to get it to update the new paths on the screen once they have moved) Hope this works for you.
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